Ruining the classics (screenshot heavy thread)
Moderators: winston, another_commander
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
She's another thing of beauty Griff.
Can I make one teeny tiny suggestion? The FDL is an expensive ship, inside and I always presumed outside too - perhaps the panel joints wouldn't be quite so deep? A little more refined?
Just a thought.
Can I make one teeny tiny suggestion? The FDL is an expensive ship, inside and I always presumed outside too - perhaps the panel joints wouldn't be quite so deep? A little more refined?
Just a thought.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
That's a good point D_H, maybe sports cars and expensive boats would have been good reference points for the texture? Has anybody got a yacht i can borrow for a bit, where's Commander Maegil these days? maybe i can sail around warm seas 'doing research'
At one point i was going to use the thargoid '2 tone paint' shader on it to make it look really expensive, it didn't work out that well though, masking the effect to certain parts of the ship was causing me problems, i didn't want the 'chrome' parts around the underside & engines to get the effect, just the painted hull plates.
I decided the use the griff_viper shader on it instead, it has a faked reflection effect (not a proper reflection, just a generic starfield texture image that moves across the surface of the ship) to give it a slightly mirrored feel, A_C's experimental liquid metal shader effect would be cool to try on it too.
edited for spelling, i could have sworn there was a 'u' in 'yacht'
At one point i was going to use the thargoid '2 tone paint' shader on it to make it look really expensive, it didn't work out that well though, masking the effect to certain parts of the ship was causing me problems, i didn't want the 'chrome' parts around the underside & engines to get the effect, just the painted hull plates.
I decided the use the griff_viper shader on it instead, it has a faked reflection effect (not a proper reflection, just a generic starfield texture image that moves across the surface of the ship) to give it a slightly mirrored feel, A_C's experimental liquid metal shader effect would be cool to try on it too.
edited for spelling, i could have sworn there was a 'u' in 'yacht'
Last edited by Griff on Mon Jul 13, 2009 9:39 am, edited 1 time in total.
I'd still like to see the full irridescent type shading we spoke about before on such a model.
Indeed I'd like to have suitable hardware that could show any damn shaders, but that's my own problem
Indeed I'd like to have suitable hardware that could show any damn shaders, but that's my own problem
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
There is an iridescence example shader bundled with Rendermonkey, it's in the DirectX HLSL shader language though rather than in OpenGL's GLSL shader language, looking at the code it doesn't seem to need any cubemaps or any image format that Oolite doesn't support and all the clever sums and stuff are clearly annotated by the programmers so i might be able to translate it into an Oolite friendly shader.
If i can't we might be able to get the feel of an iridescent shader using the griff_thargoid shader and some crazy paint colours.
If i can't we might be able to get the feel of an iridescent shader using the griff_thargoid shader and some crazy paint colours.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
i just realised that the mask image that controls the random re-painting the hull effect could also control the fresnel 2tone paint colour
it looks a lot more grimy now than it will be once i've re-edited the masking image.
I was digging about in rendermonkey's examples and there's a fancy micro fleck paint example shader in there, it needs it's own normal map so i'm tempted to dump the decal image from the ferdy and use it instead for the microfleck effect (if i can copy the maths accross!), it would be a shame not to try and bling the ship up as much as possible. a bit of redesigning on the top part of the hull might be a good idea, bring some more chrome parts into it
it looks a lot more grimy now than it will be once i've re-edited the masking image.
I was digging about in rendermonkey's examples and there's a fancy micro fleck paint example shader in there, it needs it's own normal map so i'm tempted to dump the decal image from the ferdy and use it instead for the microfleck effect (if i can copy the maths accross!), it would be a shame not to try and bling the ship up as much as possible. a bit of redesigning on the top part of the hull might be a good idea, bring some more chrome parts into it
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Chrome? chrome?!? I thought this was some kind of luxury-ship.. whatever happened to gold?Griff wrote:a bit of redesigning on the top part of the hull might be a good idea, bring some more chrome parts into it
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Not expensive enough. The people with real money will buy the ship with dual-see-through-hull where the space in between is filled with printer ink, probably the most expensive substance anywhereDiziet Sma wrote:Chrome? chrome?!? I thought this was some kind of luxury-ship.. whatever happened to gold?
Screet
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
No, that'll be my wife's face cream...Screet wrote:Not expensive enough. The people with real money will buy the ship with dual-see-through-hull where the space in between is filled with printer ink, probably the most expensive substance anywhereDiziet Sma wrote:Chrome? chrome?!? I thought this was some kind of luxury-ship.. whatever happened to gold?
Screet
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
So long as you feel you're getting value for money is the main thing, I guess!DaddyHoggy wrote:No, that'll be my wife's face cream...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Cobra Mk1 remake
normal map & specular effects updated slightly
http://www.box.net/shared/oqcnpgihci
edit: tweaked the normal map and some of the glows, i've also changed the specular effect - previously the shader was mixing the underlying hull texturemap colour into the final specular colour, i'm wondering now if this isn't that great an idea so i've taken it out in this update
normal map & specular effects updated slightly
http://www.box.net/shared/oqcnpgihci
edit: tweaked the normal map and some of the glows, i've also changed the specular effect - previously the shader was mixing the underlying hull texturemap colour into the final specular colour, i'm wondering now if this isn't that great an idea so i've taken it out in this update
Last edited by Griff on Sun Aug 02, 2009 9:10 am, edited 3 times in total.
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
...
Griff ... is there a way to download all your newly done ships in one go?
I would very much appreciate that
Cheers
L
PS: You've heard so many times that this stuff is just brilliant ... still, one more time: It is.
I would very much appreciate that
Cheers
L
PS: You've heard so many times that this stuff is just brilliant ... still, one more time: It is.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Hi L
no, i'm afraid at the moment the ships are all in standalone oxp's dotted about in this thread, when the devs release 1.73 i'll make a proper oxp out of them all, i need to go back through the earlier ones and check the fixes A_C sent me ages ago for some wrongness in the shaders etc are all included, plus i imagine all the external views and weapon firing positions for the player ship need fixing too, it's all stuff i forget to check
no, i'm afraid at the moment the ships are all in standalone oxp's dotted about in this thread, when the devs release 1.73 i'll make a proper oxp out of them all, i need to go back through the earlier ones and check the fixes A_C sent me ages ago for some wrongness in the shaders etc are all included, plus i imagine all the external views and weapon firing positions for the player ship need fixing too, it's all stuff i forget to check