here we see the basic model,

and here's one a bit more kitted out with scoops, energy units, fuel injectors etc



and a glowy version ready for when somebody else does a glowy ship oxp with shader code that's ready to copy & paste into this ship


Moderators: winston, another_commander
Not really. :-) The Shady Cobra shader expects red = engine power, green = laser heat, blue = illumination. Hull heat is constant over the ship.Griff wrote:Ahruman, i'm currently drawing out an effects map for the hull 'lights', have i got this right:-
blue = laser heat
green = hull heat
red = engine power
so my effects map needs to be painted red on black so that the glow effect is tied into the engine power?