Some ships (here the ASPMK1) do look weird. I built a new Trunk version today. With simple and with Full-shaders on I get this problem. This wasn't a few versions before (also 1.73 trunk)
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[log.header]: Opening log for Oolite version 1.73 (x86-32 test release) under Windows at 2009-07-14 18:06:54 +0200.
2 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1024 x 768
[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
Vendor: NVIDIA Corporation
Renderer: GeForce 7900 GTO/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (130):
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[oxp.versionMismatch]: OXP ../AddOns/Debug.oxp is incompatible with version 1.73 of Oolite.
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, "../AddOns/aegidian-special.oxp", "../AddOns/Aquatics 2.00.oxp", "../AddOns/AsteroidStorm 3.5.oxp", ../AddOns/behemoth.oxp, "../AddOns/BigShips 1.01.oxp", ../AddOns/buoyRepair1.02.oxp, ../AddOns/cobraclipperPC.oxp, ../AddOns/Commies.oxp, ../AddOns/custsounds.oxp, "../AddOns/Dictators v1.3.oxp", "../AddOns/Dredger 1.1.oxp", ../AddOns/dwcobra3.oxp, "../AddOns/Energy Equipment 1.02.oxp", "../AddOns/Executive Spaceways v2.1.oxp", ../AddOns/Famous_Planets_v2.0.oxp, "../AddOns/FP Liners 1.00.oxp", "../AddOns/Fuel Station 1.11.oxp", "../AddOns/Fuel Tank v2.1.oxp", ../AddOns/Galactic_Navy.oxp, ../AddOns/Galcop_trade_outpost.oxp, ../AddOns/griff_boa.oxp, ../AddOns/griff_cobra3_no_normalmap.oxp, ../AddOns/griff_krait_v1.0.oxp, ../AddOns/GrittyCoriolis.oxp, "../AddOns/Hired Guns 1.00.oxp", ../AddOns/Lave.oxp, ../AddOns/longway.oxp, ../AddOns/marett_vol1.oxp, "../AddOns/Missile Analyser 1.1.1.oxp", "../AddOns/Missile Rack 1.00.oxp", "../AddOns/Missiles and Bombs v1.2.oxp", ../AddOns/neolite.oxp, ../AddOns/Orisisv1.1.oxp, ../AddOns/pagroove_Aurora.oxp, ../AddOns/PAGroove_Stations_v1.2.oxp, ../AddOns/pagroove_superhub.oxp, ../AddOns/ParsecHuds.oxp, ../AddOns/pcc.oxp, "../AddOns/PlanetFall 1.1.oxp", "../AddOns/PlanetFall Link - Black Monks 1.0.oxp", "../AddOns/PlanetFall Link - Disotest 1.0.oxp", "../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp", "../AddOns/Planetfall Mission - Taxi 1.0.oxp", "../AddOns/Pods 1.01.oxp", "../AddOns/Pods 1.02.oxp", ../AddOns/Probe_1.01.oxp, ../AddOns/RandomHits1.3.5.oxp, "../AddOns/Ring Racer 1.01.oxp", ../AddOns/Rock_Hermit_Locator1.1.oxp, "../AddOns/Saleza v2.oxp", ../AddOns/Shady_blackmonks.oxp, "../AddOns/Shield-tail.oxp", ../AddOns/sunskimmers.oxp, ../AddOns/System_Redux.oxp, ../AddOns/taranis.oxp, ../AddOns/tgy_dev.oxp, ../AddOns/tianve.oxp, "../AddOns/Traffic Control 1.00.oxp", "../AddOns/transports 1.47.oxp", "../AddOns/UPS-courier v1.5.2.oxp", ../AddOns/Vector.oxp, "../AddOns/Welcome Mat 1.03.oxp", ../AddOns/who_turned_on_the_lights.oxp, "../AddOns/WIP - Lave Academy.oxp", ../AddOns/WIP_Aurora.oxp, ../AddOns/wolfwoods_variants.oxp, "../AddOns/x-ships.oxp", ../AddOns/YOUR_AD_HERE.oxp, ../AddOns/YOUR_AD_HERE_set_A.oxp, ../AddOns/YOUR_AD_HERE_set_B.oxp, ../AddOns/YOUR_AD_HERE_set_C.oxp, ../AddOns/YOUR_AD_HERE_set_D.oxp, ../AddOns/YOUR_AD_HERE_set_E.oxp, ../AddOns/YOUR_AD_HERE_set_F.oxp, "../AddOns/Zz-Oo-Haul.oxp", "../AddOns/Zzzz Realistic Shipyards V1.05.oxp")
[dataCache.upToDate]: Data cache is up to date.
[script.javaScript.exception.138]: ***** JavaScript exception (<unidentified script>): SyntaxError: unterminated string literal
[script.javaScript.exception.138]: ../AddOns/pagroove_superhub.oxp/Config/script.js, line 1: this.name = "PAGroove_superhubPopulator;
[script.javaScript.load.failed]: ***** Error loading JavaScript script ../AddOns/pagroove_superhub.oxp/Config/script.js -- compilation failed
[script.load.world.listAll]: Loaded 53 world scripts: "aquatics_equipment" 1.0, "aquatics_populator" 1.0, "AsteroidStorm" 3.46, "Behemoth-script01", "bigShips_populator" 1.0, "black_monks", "buoyRepair" 1.02, "chaff_exhausted", "chaff_refill", "chaff_set", "chaff_set_variation", "clipperschedule", "communist_population", "deep_space_dredger" 1.1, "dictatorship_population", "EE_EEU.js" 1.0, "ExecutiveFlightSchedule", "Famous Planets Launch Script" 1.2, "Famous Planets Liners Script" 1.0, "FuelStation-Setup" 1.00, "GalNavy" Build 0134, "hiredGuns_system" 1.0, "hofd" GalNavy Build 118 / HOFD Build 55, "laveAcademy" 1.00, "long_way_round", "missile_analyser" 1.1.1, "newskim", "OO-Haul Escort", "oolite-cloaking-device" 1.73, "oolite-constrictor-hunt" 1.73, "oolite-nova" 1.73, "oolite-thargoid-plans" 1.73, "oolite-trumbles" 1.73, "Pi-Forty-Two Con stores" , "PlanetFall" 1.1, "PlanetFall_disoTest" 1.1, "PlanetFall_Taxi" 1.0, "Random_Hits", "RingRacer" 1.0.0, "SalezaPatrol", "Spawn-Aurora" 1.0.1, "Spawn-pagroovetest" 1.0.1, "System Redux 1.2" 1.2, "taranis_one", "Tianve_messaging" 1.0, "TrafficControl" 0.1, "transportSchedule" 2.46, "ups_container" 1.5.2, "ups_docs" 1.5.2, "ups_parcel" 1.5.2, "ups_slaves" 1.5.2, "ups_sun" 1.5.2, "Welcome Information Script" 0.5
[script.addShips.failed]: ***** SCRIPT ERROR: in "system script_actions", addShipsAt: could not add 1 ships with role "krait"
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addPlanet]: DEBUG: addMoon 'moon_lave'
[script.debug.addPlanet]: DEBUG: initMoonFromDictionary: {land_hsb_color = "0.686 0.25 0.66"; orientation = "1.0 0.0 0.0 0.0"; polar_color_factor = 2.5; position = "-40000 0 60000"; radius = 800; rotational_velocity = 0.03; seed = "1 2 3 4 5 6"; texture = lunar.png; }
[script.debug.addPlanet]: moon position (-40000.00 0.00 60000.00) derived from -40000 0 60000
[script.debug.onOff]: SCRIPT debug messages OFF
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Mainhull_g_channel_decals.fragment:
>>>>> GLSL log:
0(52) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Subentities_with_Laser_Glow.fragment:
>>>>> GLSL log:
0(28) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Subentities.fragment:
>>>>> GLSL log:
0(30) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Subentities.fragment:
>>>>> GLSL log:
0(30) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Glowy_Towers.fragment:
>>>>> GLSL log:
0(28) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Mainhull_g_channel_decals.fragment:
>>>>> GLSL log:
0(52) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Subentities_with_Laser_Glow.fragment:
>>>>> GLSL log:
0(28) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Subentities.fragment:
>>>>> GLSL log:
0(30) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Subentities.fragment:
>>>>> GLSL log:
0(30) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Glowy_Towers.fragment:
>>>>> GLSL log:
0(28) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for Griff_Boa_Turret.fragment:
>>>>> GLSL log:
0(23) : error C0105: Syntax error in #define
[ship.escortSetup.wtf]: Pending escort count for <ShipEntity 0xa998e98>{"Boa Class Cruiser" ID: 183 position: (89.2897, 59.5264, 476.212) scanClass: CLASS_NO_DRAW status: STATUS_COCKPIT_DISPLAY} is 4, expected 0. This is an internal error, please report it.
[ship.escortSetup.wtf]: Pending escort count for <ShipEntity 0x1385c7c8>{"Boa Class Cruiser" ID: 183 position: (89.2897, 59.5264, 476.212) scanClass: CLASS_NO_DRAW status: STATUS_COCKPIT_DISPLAY} is 4, expected 0. This is an internal error, please report it.
[ship.escortSetup.wtf]: Pending escort count for <ShipEntity 0x1385c7c8>{"Boa Class Cruiser" ID: 183 position: (89.2897, 59.5264, 476.212) scanClass: CLASS_NO_DRAW status: STATUS_COCKPIT_DISPLAY} is 4, expected 0. This is an internal error, please report it.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2009-07-14 18:14:39 +0200.
Code: Select all
The ASP MK1 and the Strelka are not displaying alright.