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Deep Space Hud

Discussion and information relevant to creating special missions, new ships, skins etc.

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punkbohemian
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Deep Space Hud

Post by punkbohemian »

I've been trying to get the Deep Space Hud to work, but it's acting wonky. The bars show up, but not the textures for the "dashboard". Has anyone had this problem or know how to fix it? I'd really like to get this HUD working, I especially like how it makes the scanner look 3d. :)
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Post by DGill »

Works fine for me - using Nvidia graphics card and 1.73 trunk

presumably you've done the holding down the shift key when loading Oolite?
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Post by punkbohemian »

Ha!

I just fixed it.

I'm running Linux/Ubuntu. Who knew it could be so (case-) sensitive? In the oxp images folder, the part of the hud that wasn't showing is the BASE.png file. However, if you look at the hud.plist file, it refers to the image as base.png. The filename being all in caps kinda set off my spidey sense, but I didn't figure it out until I started poking around the plist file.

This is how Oolite sucks you in, isn't it. You get one cool oxp that needs a little tweaking, and once you do that you think you can conquer the world and then start making oxps of your own. Yeah, Oolite, I'm so onto you. :P
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Post by Diziet Sma »

punkbohemian wrote:
Yeah, Oolite, I'm so onto you. :P
Hehehehe.. it's got you well and truly suckered, even after you've caught on though, hasn't it???

Chalk up another victim, err.. sucker, err.. convert! :twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by punkbohemian »

Well, we'll see. I currently have a serious grip thread going in the discussion forum. It'll take some hardcore oxp-ing to make me really happy. :?
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Post by Diziet Sma »

Out of curiosity, what OXPs do you currently have installed?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by punkbohemian »

I just started adding oxps yesterday. I had been playing vanilla Oolite for a little more than a week and I already felt the need to spice it up. I have:

Deep Space Hud (obviously :P)
Aegidian Special (a couple extra ships)
Asteroid Storm
Black Baron
Commies
some custom sounds (by Giles Williams)
Ionics
Local Hero
The Long Way Around
some new ships (Naga, Ringhals, Hamadryad, etc.)
Python Class Cruiser
Random Hits
Sung's Textures
Super Cobra
System Redux
Terrapin
Thargoid Wars
Tiger (ship)
UPS Courier
Vector
Your Ad Here
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Post by Diziet Sma »

That's a good start.. might I also suggest:

Bounty Scanner
Captured Thargons
Energy Equipment
Fuel Tank
Fuel Station
Hired Guns
Military Missile
Missiles and Bombs
Missile Analyser
Probe
Target Autolock
Advanced Targeting Reticule

Most of these are aimed towards combat enhancement, and some, in particular target autolock, will make a big difference when dealing with the long-range invisible ships that are giving you grief at the moment.

For the Advanced Targeting Reticle see https://bb.oolite.space/viewtopic.php?t=4935 and https://bb.oolite.space/viewtopic.php?t=5234

Once Missiles and Bombs goes in, you will find the bad guys throwing them at you as well, so the Anti-Missile System is something you may want to add to your shopping list also!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by punkbohemian »

lol...I got over 20 oxps running already and that's merely considered a "good start". :D

Thanks for the tips, I'll get right on those oxps.
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Post by Nemoricus »

Oh, yes. Throw in Galactic Navy and Random hits as well. They offer a good series of missions. There's a few others I would suggest, but it's the wrong end of the morning and I'm not in a mood to try and remember right now.
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Post by Diziet Sma »

punkbohemian wrote:
lol...I got over 20 oxps running already and that's merely considered a "good start". :D

Thanks for the tips, I'll get right on those oxps.
Heheheh.. I'm at over 90 and still slowly increasing..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by pleb87 »

If your system can handle shaders I advise getting some eye-candy OXPs to bring your copy of Oolite into the 21st century. Neolite is awesome, I have this OXP and I really like the redesigned ships, especially the Megaships!

Griff has also been remodelling ships so definitely get your hands on those, as well as the updated constores for YAH - you have too see to believe...
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Post by goran »

a-wing.oxp
aegidian-special.oxp
all-stars.oxp
AMS 1.00.oxp
aphidv2.oxp
Aquatics 2.02.oxp
att1.oxp
b-wing.oxp
behemoth 2.5.oxp
BehemothSpacewar 1.1.oxp
BigShips 1.01.oxp
BountyScanner.oxp
caduceus.oxp
Captured Thargons 1.00.oxp
cobra3njx.oxp
cobra35.oxp
Drones 1.01.oxp
dwcobra3.oxp
eagle2.oxp
Energy Equipment 1.04.oxp
farstar.oxp
ferdelance_ng.oxp
flying_Dutchman.oxp
Fuel Station 1.11.oxp
Fuel Tank v2.0.oxp
FuelCollectorV0.06.oxp
Galactic_Navy.oxp
globestations.oxp
grass_snake.oxp
greekshipset1.oxp
GrittyCoriolis.oxp
Hawksound.oxp
Herald.oxp
Hired Guns 1.00.oxp
illicit_unlock_FIX1.56.oxp
impcourier2.oxp
Interceptor.oxp
ixianships 1.1.oxp
jabberwocky.oxp
Kestrel&Falcon.oxp
lambda.oxp
lane_legal.oxp
Llama.oxp
marett_vol1.oxp
MilHUD-new.oxp
military Fiasco 2.4.1.oxp
milmissile.oxp
Missile Analyser 1.1.1.oxp
Missiles and Bombs v2.0.oxp
murgh_Xships.oxp
NavyStarships.oxp
newships.oxp
nuvipers.oxp
phoenix.oxp
PTI.oxp
Python Class Cruiser 2.6.oxp
renegade_viper.oxp
renegades.oxp
Rock_Hermit_Locator1.3.oxp
s-ships1.oxp
Saleza v2.oxp
SecondWave 1.1.oxp
seosu.oxp
Shield-tail.oxp
snark.oxp
Stingray.oxp
supercobra 1.4.oxp
System_Redux.oxp
Target Autolock 1.00.oxp
thargoid_wars 4.3.oxp
thargoidcarrier.oxp
Thorgorn_Threat 1.2.oxp
TIE.oxp
tiger.oxp
tori.oxp
transhab.oxp
Transports 2.48.oxp
tugs.oxp
weeviloid2.oxp
Welcome 1.02.oxp
wolfmk2.oxp
x-ships.oxp
X-Wing.oxp
y-wing.oxp

I wish for version numbers on all OXPs. :)

Edit: updated Aquatics. 8)
Last edited by goran on Sun Jun 07, 2009 11:04 am, edited 1 time in total.
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Post by Thargoid »

You may want to update or patch your Aquatics from 2.00 to 2.02. There's a couple of small bugs in 2.00 which would merit attention. See the OXP's thread for links to both (the patch file is only a few kB).
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Post by punkbohemian »

If your system can handle shaders I advise getting some eye-candy OXPs to bring your copy of Oolite into the 21st century. Neolite is awesome, I have this OXP and I really like the redesigned ships, especially the Megaships!
What/where is neolite? I don't see it on the wiki.
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