No, I don't mean that at all. I actually said in my last post that I'm not talking about realism.Better...does he mean more realistic? I'm not sure, we might have such discussion before...
I totally agree, lasers that are hooked up to a supercomputer designed to perfectly compute the lasers trajectory could split a hair. But strap that laser to a F-22 in a dogfight, and the situation changes.Not really.. the lasers we bounce off the Moon now have only spread to a few metres wide at that distance... in theory a tightly collimated beam should have an effective range of much more than 25km in space.
Actually, I've gotten pretty good with keyboard aiming. I've remapped the controls so I have full control of YPR+throttle, while also being able to simultaneously fire my laser, and my missiles are pretty accessible, too. Sure it can be a little jerky, but my point is, and this is my key issue, I have nothing to aim at.And we have guys on this board who regularly snipe ships at that distance.. right on the edge of the scanner.. I haven't done it myself but from what I recall all you need is the right ship and a joystick in precision mode...just a matter of practice, practice, practice..
I disagree about it being a skill issue. I'm not a twitch gamer, but I can hold my own in any FPS that I've played. I've also played flight games that are a lot more intense than this. Handling the ship isn't the problem. The problem is getting shot and then when I look in the direction the laser is coming from, there is nothing there (well, there is, but it's too far away for it to be displayed). No amount of practice is going to let me see something that isn't visible. And shooting half-blinded at a dark spot in space is not my idea of a fun game.
Combat is a lot like Enemy at the Gates, which is also known as One of the Worst WWII Movies Ever (after Pearl Harbor).
Actually, they didn't escape me. The problem with missiles is that I can't acquire a target and therefore get a lock unless the target is at least within 10km. However, I'm getting hit from 15km, and the ships are so slow that I'm half dead before I can even close the distance. As for fleeing, I basically started this thread talking about fleeing. The ships are slow. I can't get away before dying. I have yet to even come close to anything resembling an escape.And just to make a point, here are off the top of my head two more techniques for combat that seem to have escaped you.
Yeah, I've noticed. Frankly, I think Privateer, WC, and FreeSpace did a better job of it (I never played X-Wing, so I don't know what that game was like). I mean, I'm not trying to sound like I think the combat design in Oolite is absolutely terrible, but there is a vast amount of room for improvement.I think you just need to practice combat a little more. Combat in Elite/Oolite is very different to combat in Privateer, Wing Commander, X-Wing or FreeSpace.
At this point, the main reason why I'm playing this game is because I'm really in the mood for an open-ended space fighting/trading game and Oolite is pretty much the only one that will work for Linux. However, knowing me, I'll probably get too annoyed by the design and just move on to something else within the next few days or so.