Hi,
I just did edit my last message to the nova thread in the discussion forum, but I guess it does belong here.
The nova mission contains a few bugs:
1) the planet info text displays the current system name instead of the one which went nova
2) after flying back to the nova system, it contains a sun, but no planet. I thought the sun should have gone
3) trying the planet info when the player is back in the nova system causes oolite to close (probably while trying to display the destroyed planets image?) - log and stderr do not contain any info
EDIT: Random Hits bug: After entering the system which went nova, there's still a space bar active!
EDIT2: After a short while the main part of the space bar is destroyed by heat, but some parts of it remain and the docking computer still does get docking instructions. However, when the DC should dock after the main bodys destruction, oolite does close itself without any hints in the log or stderr. Docking before the main body blows up is perfectly possible, and one can get new contracts
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Nova mission bugs with the trunk version
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- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
This is intentional. By definition is a Nova a star that has increased in size because of internal activity. During that process it destroys close by planets. And that is exactly what here is happening. The suns size increases and planet is destroyed. Also it adds no main station nor rock hermits. Any station present is an oxp bug that forgot to test against nova systems before adding stations. The populator does not add ships in such a system and the mission sends all ships added by oxp away through wormholes. Stations are not send away, but they probably just overheat.2) after flying back to the nova system, it contains a sun, but no planet. I thought the sun should have gone
Remains anything of scanclass rock. Rock never heat up, so script added rock-stations, like rockhermits probably survive. In ups I always check for a supernova system. But I noticed I forgot it in the pirateCove update. (added it now for a next release)
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Hmmm. Everytime there was a BIG fleet of the navy with exceptionally many Cobras flying towards the sun, jumping out after a while.Eric Walch wrote:The populator does not add ships in such a system and the mission sends all ships added by oxp away through wormholes. Stations are not send away, but they probably just overheat.
Remains anything of scanclass rock. Rock never heat up, so script added rock-stations, like rockhermits probably survive. In ups I always check for a supernova system. But I noticed I forgot it in the pirateCove update. (added it now for a next release)
The rocks around the space bar did explode by heat damage, though, and I've seen a BIG asteroid beginning to glow until it went away.
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- Quite Grand Sub-Admiral
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- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Update on 3): Looks like the bugs have been squashed in SVN 2195 regarding crashes when viewing the F7 screen in a nova system. It would be great if there could be some testing by others to confirm the fix. While being at it, I thought I should add user modifiable description strings for the various information text fields in the F7 screen. So, when viewing the description of a system gone nova, this is what one can see:
or, if you feel like it:
or, if you feel like it:
I just recompiled with the new files and replaced my old exe...thus I've got simple "nova-syste-economy" strings and such, but there's no more crashanother_commander wrote:Update on 3): Looks like the bugs have been squashed in SVN 2195 regarding crashes when viewing the F7 screen in a nova system. It would be great if there could be some testing by others to confirm the fix. While being at it, I thought I should add user modifiable description strings for the various information text fields in the F7 screen. So, when viewing the description of a system gone nova, this is what one can see:
I really have the impression that the trunk version is at a stage where it could replace 1.72.2 in general...
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