Galactic Navy OXP
Moderators: winston, another_commander
Galactic Navy OXP
This is a great OXP and an excellent addition to Oolite, but the OXP itself has not been updated in some time.
Does anyone know what's being done with it now?
Does anyone know what's being done with it now?
- Diziet Sma
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You could always PM matt634 and ask him.. last known sighting of him here was only 3 weeks ago, so there's a good chance he'd reply..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Galactic Navy OXP
Around last christmas he said that he's updating the oxp...but then he vanished for a looong time, but as Diziet Sma already wrote, he's been back recently.Nemoricus wrote:This is a great OXP and an excellent addition to Oolite, but the OXP itself has not been updated in some time.
Does anyone know what's being done with it now?
I'd be glad if there were a larger version of GN coming...I really love that oxp!
Screet
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I've been going through Galactic Navy's code, and I found that it adds headhunters to certain systems while the Admiral mission is active. However, these are clean ships that appear to be added with no rhyme or reason.
Does anyone know what these are all about?
Does anyone know what these are all about?
Dream as if you'll live forever
Live as if you'll die tomorrow
Live as if you'll die tomorrow
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I think they're just to hinder your progress. They're Kurtz henchmen and he controls this part of the galaxy, so, officially they're clean.Nemoricus wrote:I've been going through Galactic Navy's code, and I found that it adds headhunters to certain systems while the Admiral mission is active. However, these are clean ships that appear to be added with no rhyme or reason.
Does anyone know what these are all about?
Like the idea. Some newsflash or people tell rumours to the player while he visits a bar maybe?Nemoricus wrote:That's just annoying then. There's no in-game explanation for their existence and I don't like that.
Adding one would enhance immersion and make the mission more interesting.
Thoughts?
I'm not sure, but are those headhunters the slave ships I saw occasionally, where the people then could sell the hunter as slave later on? If not, I'm afraid I don't even know them, or they simply did not manage to register in my memory.
Screet
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Fine, I'd almost forgotten these because I spent so much time hunting Kurtz. Messages at stations or radio messages when you encounter them?Nemoricus wrote:That's just annoying then. There's no in-game explanation for their existence and I don't like that.
Adding one would enhance immersion and make the mission more interesting.
Thoughts?