Having loaded Realistic Shipyards OXP into my Add Ons, it lookred terrific (the shipyard itself is a great graphic), but sadly my whole system turned jeky with very poor control.
![Sad :(](./images/smilies/icon_sad.gif)
Thanks for any advice
Lysander
Moderators: winston, another_commander
What are you running on? You can't really have 256K of RAM - even 256MiB of RAM seems a little low - 512MiB seems to be the minimum (on a PC) for even the vanilla version of Oolite.Lysander wrote:Hi all you experts
Having loaded Realistic Shipyards OXP into my Add Ons, it lookred terrific (the shipyard itself is a great graphic), but sadly my whole system turned jeky with very poor control.I presume this means my hardware is not up to the additional load with a paltry 256k RAM and 2 GB ROM so is it simply that I need to boost either of these, or could it be something else? I speak as a complete nerd on the software hardware side and just enjoy Oolite as a great new game.
Thanks for any advice
Lysander
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Hi yes you are quite right 256Mb RAM with 40gb memory, running Windows XP home edition on windows on a standard Dell laptop. The Hard drive is currently about 25% full> probanble solution is to upgrade the ramCmdr James wrote:Sounds like a netbook to me. I think mine has something silly like 256Meg and 2GB of "hard drive"
I think you than have version 1.0 of RS. At least that is all my 1.0 version of RS does.govert wrote:Is it possible to extract just the ship pricing model out of RS, and use only that?
There is a very dirty hacking way of doing this, I'll be getting it from Ahruman for all the error messages that is going to create in the log ...govert wrote:Is it possible to extract just the ship pricing model out of RS, and use only that?
Um? Oolite 1.72 introduced shipyard_overrides.plist for exactly this purpose.Lestradae wrote:There is a very dirty hacking way of doing this, I'll be getting it from Ahruman for all the error messages that is going to create in the log ...
Which is why I am asking if it is possible to just rename the remaining shipyard.plist from the above dirty hack suggestion into shipyard_overrides.plist and put that in as an oxp?Ahruman wrote:Um? Oolite 1.72 introduced shipyard_overrides.plist for exactly this purpose.Lestradae wrote:There is a very dirty hacking way of doing this, I'll be getting it from Ahruman for all the error messages that is going to create in the log ...