RFC: Fancy classics
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- Pangloss
- ---- E L I T E ----
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- Joined: Wed Dec 13, 2006 5:57 pm
- Location: Scranton, PA (via Stevenage, Herts)
You COULD... but then the Cargopod arms wouldn't be able to get a grip on the cannister in the middle.Sarin wrote:Was just about to say the same thing. You could fit one additional container in the middle.
And if that was the one you wanted to eject, you can't!
The standard could be cargo storage areas with recessed areas in the floor for the pentagon pods, so the pods are stable when the ship is moving about. And Cargopod's design is the same as their logo. Sure, it's not the most efficient use of space... but have you seen the amount of space in a box of breakfast cereal?!?
"All is for the best in this best of all possible worlds..."
Dr.Pangloss, Voltaire's 'Candide'.
Dr.Pangloss, Voltaire's 'Candide'.
- Pangloss
- ---- E L I T E ----
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- Joined: Wed Dec 13, 2006 5:57 pm
- Location: Scranton, PA (via Stevenage, Herts)
Here's the standard 75 ton configuration with 71 tons in it.
If you have passenger berths, two of the canisters can be moved slightly to the side to allow access to their area (for pilot's use only... the entry is at the bottom of the image. The passengers never actually leave the passenger berth). And there's spare room if you need to store an escape capsule or four (two at the sides, one at the top, and one in the entryway at the bottom).
Ships with 150 tons of space simply have a double decker arrangement with two Cargopod systems.
If you have passenger berths, two of the canisters can be moved slightly to the side to allow access to their area (for pilot's use only... the entry is at the bottom of the image. The passengers never actually leave the passenger berth). And there's spare room if you need to store an escape capsule or four (two at the sides, one at the top, and one in the entryway at the bottom).
Ships with 150 tons of space simply have a double decker arrangement with two Cargopod systems.
"All is for the best in this best of all possible worlds..."
Dr.Pangloss, Voltaire's 'Candide'.
Dr.Pangloss, Voltaire's 'Candide'.
I agree that magnetic arms would not work, but how about air pressure? Wouldn't it be possible to get a grip well enough just by reducing air pressure within the arm once it's attached to the upside of the pod? I'm not sure about that idea as the weight to lift would be one ton...but it would ease things and allow better usage of the space availablePangloss wrote:You COULD... but then the Cargopod arms wouldn't be able to get a grip on the cannister in the middle.
Screet
I wonder why nobody tried recreating the models and textures following the boxart of the Elite Dark Wheel...
I mean, this coverart clearly shows the ships are supposed to be SEXY AND CURVY... and that obviously, the pointy low poly designs was because of cpu limitation.
also, I quite like the clear, whiteish hightech textures of this art... sorta like the space station and the spaceplane on the movie 2001...
I mean, this coverart clearly shows the ships are supposed to be SEXY AND CURVY... and that obviously, the pointy low poly designs was because of cpu limitation.
also, I quite like the clear, whiteish hightech textures of this art... sorta like the space station and the spaceplane on the movie 2001...
In part someone did, at least the Cobra paint-job...
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looks brighter/whiter in the coverart...Thargoid wrote:In part someone did, at least the Cobra paint-job...
- Captain Hesperus
- Grand High Clock-Tower Poobah
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- Location: Anywhere I can sell Trumbles.....
That's because the cover art ship is in direct 'sunlight', while the DWCobra is sat in a dock. The colours are almost identical otherwise.aceshigh wrote:looks brighter/whiter in the coverart...Thargoid wrote:In part someone did, at least the Cobra paint-job...
Captain Hesperus
The truth, revealed!!
Ballturret problem
Hi,
I've found a bug I've noticed but not tried to track down for some weeks. Turned out to be easy
The neolite.oxp has an entry for the ballturret. In that entry, it tries to update the common ballturret with
This model does not come with the neolite.oxp. As a result, all ships which should have ballturrets cannot be created.
An easy workaround is to remove the whole ballturret-entry from shipdata.plist in neolite.oxp.
Screet
I've found a bug I've noticed but not tried to track down for some weeks. Turned out to be easy
The neolite.oxp has an entry for the ballturret. In that entry, it tries to update the common ballturret with
Code: Select all
model = "neo-ball-turret.dat";
An easy workaround is to remove the whole ballturret-entry from shipdata.plist in neolite.oxp.
Screet
Last edited by Screet on Thu Mar 05, 2009 7:32 pm, edited 1 time in total.
do anyone knows where I can find the texture of the station hangar? I am using the Gritty Coriolis Station.
It has a bluish weird looking hangar. I opened the texture pack to try to change it, but the texture pack of the Gritty Coriolis station apparently did not have any hangar textures, only the external textures... am I missing something?
It has a bluish weird looking hangar. I opened the texture pack to try to change it, but the texture pack of the Gritty Coriolis station apparently did not have any hangar textures, only the external textures... am I missing something?
This is probably a better picture of the old DWCobra I did:aceshigh wrote:I mean, this coverart clearly shows the ships are supposed to be SEXY AND CURVY... and that obviously, the pointy low poly designs was because of cpu limitation.
But you're right it doesn't have the curves the Dark Wheel cover suggests the ships have. I did actually start work on a 'curvy' version, but since Elite has been around for a few years now, the 'blocky' Cobra has kind of become iconic. (I still might come back to the curvy cobra, but at the moment I'm (still) working on my Anaconda and Asp)