The Seraphim - A custom Ship OXP from start to finish.
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It's just over 2000 polys which was the hard limit I was setting myself so some optimising will need to be done, especially as I want more detail on the pylons.
It'll either need to have several sub-objects or wait until the next release which apparently is removing the poly limit - although if it does I'd heartily recommend a LOD system that draws objects over a certain distance away as a single pixel.
As for the canopy, it'll either need to be a PNG transparency done either as a proper 24-bit mask or 8-bit chequers - assuming Oolite supports either.
Or, more likely, good, old fashioned, flipped polygons so it draws behind the pilots
Crow
It'll either need to have several sub-objects or wait until the next release which apparently is removing the poly limit - although if it does I'd heartily recommend a LOD system that draws objects over a certain distance away as a single pixel.
As for the canopy, it'll either need to be a PNG transparency done either as a proper 24-bit mask or 8-bit chequers - assuming Oolite supports either.
Or, more likely, good, old fashioned, flipped polygons so it draws behind the pilots
Crow
- JensAyton
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You can’t.Simon B wrote:also don't know how to do transparency in Oolite
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I have never said that before and am perplexed that I say it, just mentioning that raising the poly count that high will lead to a sort of performance hit that it will no longer be possible to have a lot of ships in with models with such counts
Seriously people, if I start saying this, it's the case
Seriously people, if I start saying this, it's the case
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..
Normally, that's my line to say herewackyman465 wrote:.. who cares about framerate when you can have stuff like Griff Boas flying around Trade Outposts?
But, if the needed specs for all that start going beyond the 2GB RAM/2.5GHz dual core needed limit, I start getting nervous, too.
Seriously, I start having this issue with my OSE WiP now ... thinking about demanding 4GB RAM. Question is, if this doesn't leave nearly everyone behind who wants to have it specs-wise, and anyone doing something with a 600+ poly count will have to face that question, too.
Perhaps I should just think "Moore's Law" again and relax, though.
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I do have 4 GiB of RAM, and I’m also running Oolite on a top spec iMac from a year ago. Well, a bit more now. It only cost about 1/15th of what the computer did. :-)wackyman465 wrote:I don't have 4 gb ram, and I'm running Oolite on a top spec iMac from a year ago!
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