The Seraphim - A custom Ship OXP from start to finish.

Discussion and information relevant to creating special missions, new ships, skins etc.

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Scarecrow
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Post by Scarecrow »

It's just over 2000 polys which was the hard limit I was setting myself so some optimising will need to be done, especially as I want more detail on the pylons.
It'll either need to have several sub-objects or wait until the next release which apparently is removing the poly limit - although if it does I'd heartily recommend a LOD system that draws objects over a certain distance away as a single pixel.

As for the canopy, it'll either need to be a PNG transparency done either as a proper 24-bit mask or 8-bit chequers - assuming Oolite supports either.
Or, more likely, good, old fashioned, flipped polygons so it draws behind the pilots :)

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Post by ovvldc »

I get Star wars vibes from these :?

*Eta-2 front with A-Wing rear.

*Virago

-Oscar
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Post by Scarecrow »

Eta2 Absolutely! That's why I'm not keen on it. I LOVE that design, it's one of my favourite starfighter designs ever - but I want to do something different, which is why I'm not really happy with it.

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Post by JensAyton »

Simon B wrote:
also don't know how to do transparency in Oolite
You can’t.
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Post by Scarecrow »

Flipped normals it is then :)
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Post by Scarecrow »

Right. This is more what I had in mind, I think...

Image

You can see the original Viper outlined for scale.

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Post by JensAyton »

Giant battle mechs flying it? (The Viper is 55 metres long.)
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Post by wackyman465 »

What is? I WANT!
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
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Post by Lestradae »

I have never said that before and am perplexed that I say it, just mentioning that raising the poly count that high will lead to a sort of performance hit that it will no longer be possible to have a lot of ships in with models with such counts :(

Seriously people, if I start saying this, it's the case :?
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Post by wackyman465 »

But it's pretty.. who cares about framerate when you can have stuff like Griff Boas flying around Trade Outposts?
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
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Post by Lestradae »

wackyman465 wrote:
.. who cares about framerate when you can have stuff like Griff Boas flying around Trade Outposts?
Normally, that's my line to say here :lol:

But, if the needed specs for all that start going beyond the 2GB RAM/2.5GHz dual core needed limit, I start getting nervous, too.

Seriously, I start having this issue with my OSE WiP now ... thinking about demanding 4GB RAM. Question is, if this doesn't leave nearly everyone behind who wants to have it specs-wise, and anyone doing something with a 600+ poly count will have to face that question, too.

Perhaps I should just think "Moore's Law" again and relax, though.
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Post by wackyman465 »

I don't have 4 gb ram, and I'm running Oolite on a top spec iMac from a year ago!
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
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Post by ClymAngus »

Ahruman wrote:
Giant battle mechs flying it? (The Viper is 55 metres long.)
To be a touch more charitable (but a lot less funny), you could scale it down and make it a funky escape pod, or nix out the people, replace with darkened glass and you can get around the scale issue as is... :)
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Post by JensAyton »

wackyman465 wrote:
I don't have 4 gb ram, and I'm running Oolite on a top spec iMac from a year ago!
I do have 4 GiB of RAM, and I’m also running Oolite on a top spec iMac from a year ago. Well, a bit more now. It only cost about 1/15th of what the computer did. :-)
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Post by Commander McLane »

Price-wise it wouldn't be an issue, but my MacBook Pro doesn't house more than 2GB, and I'm not going to replace it anytime soon.
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