another_commander wrote:The only idea that comes to my mind is if the ships you were trying to target were not exhibiting hostile behaviour. If they were switched to some non-aggressive AI state resulting in non-hostile behaviour, then probably the turrets would not fire. A bug in the ships' AI could explain this. What ships were they, by the way? If you notice this again, can you take a Shift+H of their state and post it? Can you also try without OXPs, exit station, fire a couple of shots at it so that the station turns hostile, then approach and let the turrets do their thing? You should see them firing at the station.
And I think that this belongs to Testing and Bug Reports, really. Can this be split?
Nice with that splitting - is that moderator function or can anyone cause it if necessary?
I took the GB into an anarchy system and had pirates attack me...that's for sure. However, I cannot tell if they were red or yellow when I came close enough. Sometimes pirates which go red turn back to yellow when I fight the whole group of them, and I have not been able to find out why. It's something that usually happens with larger pirate groups, but sometimes also can be encountered with smaller ones. The GBs turrets DID rotate towards the pirate ship, though, that was very clearly visible.
I did reload that commander for a few minutes testing after your posting...and was unable to reproduce that behaviour. Thus it might very well be that they went back to yellow. I know that the cloak has such capability, even when it's turned off after use, however I didn't use it.
During that station-firing test, they launched a Liberator...I targeted it, turned around...and it was gone in roughly 2 seconds...maybe some friendly fire or are the turrets really THAT powerful? A Manta went down in a second and the time for a Mosquito was somewhere in between those two.
I noticed, though, that turrets do not cause visible energy drain like lasers do. Maybe the energy consumption of turrets should be increased to balance these toys? If they are stronger than a military laser, as it appears, then they probably should use much more energy than a military laser...
Guess I'll do some more testing with a GB soon and have a look if I can find out more. What's worrying me is the shield reload rate...as if shields are reloaded only by the amount of new energy created, not also with the amount of energy left in the banks, thus making ships with higher recharge rate much more powerful - is that intended?
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