Hmmm...it's just that they do create a strange look compared to the common ships. I must admit though, that I like him "ruining the classics", too...it's really an enhancement.Ark wrote:I do not believe that this thread justifies the title of "Ruining the classics" any more. Now it is more close to "Enchancing the classics"
This model is not only a remarkable ship but also a valid replacement for the original cobra
I am not quite sure what type of ship to buy now...I guess I should buy something like the navy edition of the imperial courier, but the boa he made....it reminds a bit of a pimped up version of the Sulaco (Aliens II)...if it weren't so slow (I know, I can edit the files), I'd instantly buy it.
If there's a way to make some request, well...how about some griff-style alternative for the IC(N)? Guess I'd even save my money till then if I'd knew such a ship would be upcoming...
Anyway, I wish there'd be a larger speed range for most of the ships. I used models from python/bcc up to "fast" ships running at .6 - and the game does feel great with the higher speed. I wish there'd be a general engine upgrade to models, so that a fast ship ain't that overpowered to most others, while still having some slow stuff. I guess any big trade ship for anarchy worlds would have engines that trade off some cargo space (or have a higher mass) in order to achieve higher speeds, probably with slower acceleration/deceleration than tiny fast ships, and with just less pitch/roll? If things were realistic (I know, that can't be), a large ship would be as speedy as a tiny one, just the speed changes would be different.
Since it's so much fun running tiny ships over with a BCC and I do remember reading something about building ships for ramming capabilities in some elite manual, maybe the next "big" model could have a "head" built for such stuff?
Anyway, go on, Griff, great work!!!
Screet