Sorry nijineko I deleted the file after a few days assuming everyone who wanted it had downloaded it, I'll upload it again.nijineko wrote:receive a file not present error.
Battlestar Galactica
Moderators: winston, another_commander
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
..
Hi hwtan,
I have not done anything with it yet ... I`m just not there yet to implement complicated new stuff into the RS successor.
Please remember that I am not "sitting" on the model - if someone else wants to do something interesting with it and CaptKev is OK with that, I can give them the Galactica file, too ...
Cheers
L
I have not done anything with it yet ... I`m just not there yet to implement complicated new stuff into the RS successor.
Please remember that I am not "sitting" on the model - if someone else wants to do something interesting with it and CaptKev is OK with that, I can give them the Galactica file, too ...
Cheers
L
Re: ..
A few years has past. Any progress?Lestradae wrote:Hi hwtan,
I have not done anything with it yet ... I`m just not there yet to implement complicated new stuff into the RS successor.
Please remember that I am not "sitting" on the model - if someone else wants to do something interesting with it and CaptKev is OK with that, I can give them the Galactica file, too ...
Cheers
L
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: ..
Rather unlikely, because the RS-project in its existing form was discontinued, and we haven't yet heard about its successor, Oolite Extended. As we are approaching a stable release of Oolite, the chances for the latter may be rising. That's a big 'may', however.hwtan wrote:A few years has past. Any progress?
Re: Battlestar Galactica
If you do then give me a shout first. I've got some new scripting (currently in place with the Emerald liner) which may be of interest. It simulates launches from multiple docks, which would look good on a Galactica model to have both of the side docking bays active.
I must admit that was the image I had in mind when I was designing it, although in the Emerald case it has 4 shuttle bays in addition to the main bay. Would look nice though making the Galactica spit out Colonial Vipers...
I must admit that was the image I had in mind when I was designing it, although in the Emerald case it has 4 shuttle bays in addition to the main bay. Would look nice though making the Galactica spit out Colonial Vipers...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Battlestar Galactica
Thanks Thargoid, I will give you a shout in due course.
Great news about having both the docking bays working correctly that was the main reason I never finished the Galactica, hoping that one day someone would find a clever way to overcome the single bay limitation.
Great news about having both the docking bays working correctly that was the main reason I never finished the Galactica, hoping that one day someone would find a clever way to overcome the single bay limitation.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
Re: Battlestar Galactica
I am so excited by your responses, CaptKev and Thargoid. I have been a fan of Galactica since the 80s, and till now, I do not have the chance of "flying" a viper. It seems like my dream is realizing. Thank you guys. Perhaps, the next stage could be a mission with the Galactica setting, like the Thargoid Wars oxp, of course using the raiders (of the 80s) instead. I hope that I am not imposing on you guys.
Happy coding.
Happy coding.
Re: Battlestar Galactica
I'm surprised nobody has mentioned the BSG models by Coxxon1. These are free to download and use and are all low poly models. All are in 3DS format. I used them to make a BSG mod for Freelancer years ago, primarily due to the low poly factor plus each model uses a single hi-res texture which are very good quality.
Here's a video i made for Freelancer showing off some of the models, sure thay could be used for Oolite if somebody were to convert them : http://www.youtube.com/watch?v=27wnFqiBlZk
Piccies and ship download details here: http://bridgecommander.filefront.com/ne ... et%3B29056
Here's a video i made for Freelancer showing off some of the models, sure thay could be used for Oolite if somebody were to convert them : http://www.youtube.com/watch?v=27wnFqiBlZk
Piccies and ship download details here: http://bridgecommander.filefront.com/ne ... et%3B29056
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Battlestar Galactica
Very nice mod - nice vid - good looking models.Gibbon wrote:I'm surprised nobody has mentioned the BSG models by Coxxon1. These are free to download and use and are all low poly models. All are in 3DS format. I used them to make a BSG mod for Freelancer years ago, primarily due to the low poly factor plus each model uses a single hi-res texture which are very good quality.
Here's a video i made for Freelancer showing off some of the models, sure thay could be used for Oolite if somebody were to convert them : http://www.youtube.com/watch?v=27wnFqiBlZk
Piccies and ship download details here: http://bridgecommander.filefront.com/ne ... et%3B29056
I still have Freelancer somewhere - is the mod complete - I might be tempted to reinstall!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Battlestar Galactica
In the middle of updating it atm. With regards to the models, something like the Colonial Raptor is around 2000 polys, don't know if that's too much for Oolite. Haven't got a clue about importing things into this game, FL no problems but Oolite is a mystery to me from the programming side.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Battlestar Galactica
Poly count doesn't matter, there is no limitation in Oolite.Gibbon wrote:In the middle of updating it atm. With regards to the models, something like the Colonial Raptor is around 2000 polys, don't know if that's too much for Oolite. Haven't got a clue about importing things into this game, FL no problems but Oolite is a mystery to me from the programming side.
Note, however, that strictly speaking there are no polygons in Oolite, either. You have to convert everything into triangles, which your 3d-application can conveniently do for you.
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Re: Battlestar Galactica
which one was the Raptor? I can only remember the Viper? :-/
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Battlestar Galactica
I think that was the big boxy 'shuttle' type
Commander Smivs, the friendliest Gourd this side of Riedquat.