Tridend Down 1.0 Dead End at Leisera
Moderators: winston, another_commander, Getafix
-
- Average
- Posts: 8
- Joined: Wed Sep 24, 2008 8:48 am
Tridend Down 1.0 Dead End at Leisera
Hi,
I'm playing TD on 1.72 and have reached Leisera where I met someone at the shipyard who want's to give me the position of the hidden testing area for my space compass. After that there is a message in my manifest that I'll have to confront the design-bureau with the missing Alkrab, but no more! There is no mark at the galaxymap or another information. I've travelled around in the systems of the neighbourhood, but there were no more infos.
How does the mission go on???
I'm playing TD on 1.72 and have reached Leisera where I met someone at the shipyard who want's to give me the position of the hidden testing area for my space compass. After that there is a message in my manifest that I'll have to confront the design-bureau with the missing Alkrab, but no more! There is no mark at the galaxymap or another information. I've travelled around in the systems of the neighbourhood, but there were no more infos.
How does the mission go on???
Don't worry, you're very close. The message at Leisera said:
'Here, input these co-ordinates into your advanced space compass and you'll be given a heading to the test facility.'
In Leisera, cycle through the beacons on the compass until you find a K - that is the test facility.
'Here, input these co-ordinates into your advanced space compass and you'll be given a heading to the test facility.'
In Leisera, cycle through the beacons on the compass until you find a K - that is the test facility.
Download Resistance Commander plus many other exciting OXPs HERE
I had a quick try at installing 1.72 last night on my mac but didn't have much luck. I'll try again and this time will remove the OXPs and look for any useful error logs that identify any problems with Trident Down. Lestradae - I think you're on windows, aren't you - do you have any error log info that woudl help to fix this?
Download Resistance Commander plus many other exciting OXPs HERE
I have the same problem (also under Windows, XP in my case) and there is nothing in the log. The game just dumps out to desktop, and doesn't write anything useful in the logs. It just stops at the point of setting up the scripts.
[/color]
Code: Select all
[log.header]: Opening log for Oolite version 1.72 (x86-32 test release) under Windows at 2008-11-25 11:58:53 +0000.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 1024
[rendering.opengl.version]: OpenGL renderer version: 1.5.0 ("1.5.0 - Build 6.14.10.4831")
Vendor: Intel
Renderer: Intel 965/963 Graphics Media Accelerator
[rendering.opengl.extensions]: OpenGL extensions (50):
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns, "AddOns/Aquatics 1.03.oxp", "AddOns/Missile Rack 1.02.oxp", "AddOns/Drones 1.01.oxp", "AddOns/Energy Equipment 1.04.oxp", "AddOns/Welcome Mat 1.05.oxp", "AddOns/Pods 1.02.oxp", "AddOns/Pods-UPS 1.01.oxp", AddOns/Probe_1.02.oxp, "AddOns/RepairBots 1.00.oxp", "AddOns/Traffic Control 1.01.oxp", AddOns/deposed1.3.2.oxp, "AddOns/Dictators v1.3.oxp", AddOns/FighterHud.oxp, AddOns/FuelCollector.oxp, AddOns/Galactic_Navy.oxp, AddOns/Hotrods.oxp, "AddOns/ionics-1.2.1.oxp", "AddOns/lovecats 1.1.oxp", "AddOns/military Fiasco 2.3.oxp", "AddOns/Missiles and Bombs v1.1.oxp", AddOns/murgh_Xships.oxp, AddOns/outrider.oxp, AddOns/OXPConfig1.06.oxp, AddOns/PAGroove_Stations_v1.2.1.oxp, "AddOns/TCAT 0.12.oxp", AddOns/TestShips.oxp, "AddOns/thargoid_wars 4.2.oxp", AddOns/Vector.oxp, "AddOns/weeviloid2-PC.oxp", AddOns/YOUR_AD_HERE.oxp, AddOns/YOUR_AD_HERE_set_A.oxp, "AddOns/Zz-Oo-Haul.oxp", "AddOns/ZZZZ_Supercobra 1.1.oxp", AddOns/AAACrooks.oxp, AddOns/AquaticsHauler.oxp, AddOns/Assassins.oxp, "AddOns/BehemothSpacewar 1.1.oxp", AddOns/Commies.oxp, "AddOns/Debug 1.71.oxp", AddOns/Rock_Hermit_Locator1.3.oxp, "AddOns/Target Reticle 1.0.1.oxp", "AddOns/UPS-courier v1.4.4.oxp", "AddOns/transports 1.46.oxp", "AddOns/Missile Analyser 1.1.1.oxp", "AddOns/AMS 1.00.oxp", AddOns/SecondWave.oxp, AddOns/Anarchies1.1.oxp, "AddOns/behemoth 2.5.oxp", AddOns/BountyScanner.oxp, AddOns/buoyRepair1.02.oxp, "AddOns/Dredgers 2.0.oxp", "AddOns/Oolite Shipyards Extension VBeta-21-11-08.oxp", AddOns/RandomHits261.oxp, "AddOns/Thorgorn_Threat 1.2.oxp", AddOns/Planetfall.oxp, "AddOns/Trident Down v1.0.oxp")
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: ("abandoned-alkrab")
[script.load.world.listAll]: Loaded 60 world scripts: "ams_system" 1.00, "Anarchies" 1.1, "aquatics_systemSetUp" 0.1, "assassins", "behemoth" 2.5, "behemoth-spacewar", "Bounty Scanner" 1.04, "buoyRepair" 1.02, "chaff_exhausted", "chaff_refill", "chaff_set", "chaff_set_variation", "clipperschedule", "communist_population", "deep_space_dredger" 2.0, "deposed", "dictatorship_population", "dredger_appearance", "Emergency Energy Unit" 1.2, "ExecutiveFlightSchedule", "frog_show", "Fuel Collector" 0.1, "hofd", "Interstellar_Action", "ionics_v_rlf", "Landing_on_Planets1", "Landing_on_Planets2", "military_fiasco" 2.3, "missile_analyser" 1.1.1, "missionaries", "Navy_Patrol", "OO-Haul Escort", "oolite-cloaking-device" 1.72, "oolite-constrictor-hunt" 1.72, "oolite-nova" 1.72, "oolite-thargoid-plans" 1.72, "oolite-trumbles" 1.72, "OXPConfig" 1.06, "Pi-Forty-Two Con stores", "Random_Hits", "reticle_target_sensitive" 0.0, "rockHermit_Locator" 1.3, "SalezaPatrol", "seccom_station", "SIRFYardStations1", "SIRFYardStations2", "supercobra_placement", "thargoid_wars", "Thargorn_Witchspace_Battle" 1.2, "TigersTurf" 0.52c, "TrafficControl" 0.1, "transportSchedule" 2.46, "Trident_Down", "ups_container" 1.4.4, "ups_docs" 1.4.4, "ups_parcel" 1.4.4, "ups_slaves" 1.4.4, "ups_sun" 1.4.4, "wedding", "Welcome Information Script" 0.6
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
...
Hi Ramirez,
thanks for your reply
Same results as with Thargoid here. I have Windows Vista as OS. If I put only Trident Down into the AddOns folder, the game won`t even start up, but doesn`t show me any errors in the log.
Some massively deprecated command or somesuch?
Puzzled
L
thanks for your reply
Same results as with Thargoid here. I have Windows Vista as OS. If I put only Trident Down into the AddOns folder, the game won`t even start up, but doesn`t show me any errors in the log.
Some massively deprecated command or somesuch?
Puzzled
L
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Well, there is this:
Should be a starting point.
Code: Select all
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: ("abandoned-alkrab")
Should be a starting point.
-
- Average
- Posts: 8
- Joined: Wed Sep 24, 2008 8:48 am
Hi Ramirez,
I've found the hidden facility, but there was no information at the ASC, I saw an other station and after identifying I docked. Thank you for the help...
btw
Hello Thargoid!
Nice to read you again, you have helped me at my start of Oolite two months ago with my display
Spacetrader (meanwhile dangerous)
I've found the hidden facility, but there was no information at the ASC, I saw an other station and after identifying I docked. Thank you for the help...
btw
Hello Thargoid!
Nice to read you again, you have helped me at my start of Oolite two months ago with my display
Spacetrader (meanwhile dangerous)
I wouldn't think a broken like_ship could cause a crash, but I can certainly see if I can fix it and see if that re-enables the OXP. Odd that this error only shows up after the 1.72 update though, it's the same OXP install that ran happily under 1.71.2.
It's trying to like_ship to an entity called "krab" which doesn't exist anywhere.
Ramirez - can you comment as to what/where that should be, is it a relied-on OXP that's missing somewhere?
And alien salutations Spacetrader
It's trying to like_ship to an entity called "krab" which doesn't exist anywhere.
Ramirez - can you comment as to what/where that should be, is it a relied-on OXP that's missing somewhere?
And alien salutations Spacetrader
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
This is a significant bug in the new ship setup code. Specifically, there is an infinite loop if all of the ships with a given role have conditions that fail. (There were actually two separate bugs having this effect, one of them already fixed.) Fixed for 1.72.1.
The krab-doesn’t-exist error is valid, though. :-)
The krab-doesn’t-exist error is valid, though. :-)
E-mail: [email protected]
Whoops! I added a placeholder in the shipdata for 'abandoned-alkrab' based on a 'krab' entity which I had in a separate OXP - in the end I never actually made use of it but forgot to delete the entry.
None of the Trident Down script calls for this ship's appearance though. Is 1.72 automatically checking that any like_ship entries in any shipdata are resolved?
Spacetrader - I do apologise, I've just looked at the technical details again and the Korshkov station doesn't have a beacon after all. (Last night I may have been looking at my own doctored version of the OXP). I shall add this to my list of things to fix along with any other bits and pieces for compatability with 1.72. Generally speaking, this OXP will make a lot of use of the ASC and most of the harder-to-find objects have been given a beacon to prevent people getting stuck too much.
None of the Trident Down script calls for this ship's appearance though. Is 1.72 automatically checking that any like_ship entries in any shipdata are resolved?
Spacetrader - I do apologise, I've just looked at the technical details again and the Korshkov station doesn't have a beacon after all. (Last night I may have been looking at my own doctored version of the OXP). I shall add this to my list of things to fix along with any other bits and pieces for compatability with 1.72. Generally speaking, this OXP will make a lot of use of the ASC and most of the harder-to-find objects have been given a beacon to prevent people getting stuck too much.
Download Resistance Commander plus many other exciting OXPs HERE
-
- Average
- Posts: 8
- Joined: Wed Sep 24, 2008 8:48 am
Hello Ramirez,
nothing to apologize, I know these things very well (but in Excel ). What I want to say is that missions like TD are the spice of Oolite and I wish to thank every writer of missions (and especially you) for their work. Minor bugs re not to prevent at all and if there is fast help available it's not so bad.
nothing to apologize, I know these things very well (but in Excel ). What I want to say is that missions like TD are the spice of Oolite and I wish to thank every writer of missions (and especially you) for their work. Minor bugs re not to prevent at all and if there is fast help available it's not so bad.
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Yes. All like_ship entries are resolved at rebuilding-the-cache time, and invalid ships are rejected.Ramirez wrote:one of the Trident Down script calls for this ship's appearance though. Is 1.72 automatically checking that any like_ship entries in any shipdata are resolved?
By the time of the freeze, the krab is not involved in any way. Rather, it’s failing to spawn a buoy, because of the janes-ad entry; it’s trying to roll a one-in-50-millionish chance on a crummy 16-bit random number generator, which never succeeds. This shouldn’t be a problem because the entry is removed from the set of ships being considered on the first attempt, but the bug made it keep looking at the full set of ships and thus always seeing janes-ad with a weight of 100 million.
This great big probability weight also exposed a bug in the underlying “probability set” object, which was getting confused about the sum of the weights due to precision issues, but this has been fixed.
E-mail: [email protected]
For some reason I threw in a load of zeros for the janes-ad when only a few were necessary. I've used 10000 for the other ad boards but I can choose a lower number if that's more efficient.
Had another play around and it turns out that I have installed 1.72 successfully after all! I really should check these things before posting!
I've removed the bits of redundant code and done some other minor cleanups to create a v1.1 to be going on with - you can get it here. At the moment I'm not seeing any other errors, though I have spotted some minor typos in the briefing text that I'll correct when I've got a moment.
Had another play around and it turns out that I have installed 1.72 successfully after all! I really should check these things before posting!
I've removed the bits of redundant code and done some other minor cleanups to create a v1.1 to be going on with - you can get it here. At the moment I'm not seeing any other errors, though I have spotted some minor typos in the briefing text that I'll correct when I've got a moment.
Last edited by Ramirez on Tue Nov 25, 2008 11:35 pm, edited 1 time in total.
Download Resistance Commander plus many other exciting OXPs HERE