@Ahruman & A_C,
perhaps it has to do with the OS (mine is Vista).
Tried again, got the same result.
To be absolutely sure, I downloaded the Kaks-repaired Kestrel-Falcon oxp. I gave the Falcons a chance of 1.0 to appear in shipyards and didn`t change anything else. I took out all other OXPs and looked what happened.
Fair enough, the Falcon & Falcon-S appeared in the Lave shipyard. The turrets looked fine, not out of place. Exit game.
I looked. The NPC version has the turret initialise, the player version hasn`t. So I initialised the player`s turret, too.
Voila. Same result: The turrets stayed where they were in the shipyard screen, while the ship rotated. Graphics broken.
Don`t understand why you don`t get this in your test, A_C. I have ONLY the Falcon oxp in and the (original) Tiger to test with my savegame (fly a Tiger atm).
Will continue testing, but please look into that. The only error I could have made would be if player turrets wouldn`t need the command to initialise - can`t imagine that, how would the game know it is actually supposed to treat the respective subentity as a turret or not?
Puzzled
L
Edit: That`s weird. Attempted to give only the subentity named "turret" for the Falcon the initialise turret command, not the "gun" subentity. Suddenly the graphics glitch is gone.
Is there something else that determines how the game deals with this? Do the turrets have to have roles that define them as turrets, too, or somesuch??? Can a player ship have one turret max?? Even more puzzled now.