tinker wrote:Changing this to Oresrian_Trader.dat should do the trick ...
Mmm This is going to make me look stupid but chaging what to Oresrian_Trader.dat? The dat file in Models is Oresrian_Trader.dat it is listed in config/demoships.plist in lower case, is there the line I must change?
It's not stupid to ask. All plists have to be checked (demoships.plist, shipdata.plist, shipyard.plist, Models folder, Texture folder, equipment.plist). The current RS version is full of those small mistakes and Lestradae has a lot of changes on his todo-list. But here it is the shipdata.plist. There are two entries (oresrian_trader and oresrian_trader-player).
tinker wrote:@svengali
the X Error is I think connected with apps running in the background, it has no visible effect on OOlite. I usually run Oolite in a window as having the aim sight set between 2 monitors drives me nuts at times, well more nuts than usual that is.
:-) :-) But why should another application cause a BAD WINDOW ERROR? It looks like a OpenGL thing (wildly speculating). And the other strange thing is:
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2008-08-16 15:42:49.138 oolite[9999] Failed to recurse into directory 'AddOns' - No such file or directory
I'm not on Linux and I don't know much about it, so I can't help you here, but it looks like Oolite can't find the oxps easily. Is it everytime in your logfile or was it just the first time?
EDIT: Before somebody gets this wrong (not Lestradae, we have had contact and I've sent him an overhauled shipdata.plist and shipyard.plist - not error free, but a lot less buggy). I really like his idea of changing the ship-pricings. But he has just copied most entries from the original oxps without testing it properly - so he has copied the errors too. A lot of things have changed in the meantime (think about the differences between Oolite v1.65 and v1.71.2) and a lot of oxps are still using the 'old' form or syntax. Even in such a small oxp like the Vector - it's mine so I can say it :-) - there are errors. So if anybody copies it he will get the same error.
Most of us are no scripting-progging-debugging-professionals so we'll make a lot mistakes. But I think that scripters have to learn to test their own creations to avoid most troublemakers. The console (by Ahruman and ported to Win by Kaks) and the verifier that comes with Oolite is a 'must have' and a 'must have used' - at least for scripters. The verifier will name a lot of problems, it's a good start to test oxps.