First of all I'd like to say thanks to all the developers for this excellent version of Elite. But unfortunately I have found some bugs.
The system I'm running on is:
AMD Athlon 64 X2 Dual Core 4800+
Ubuntu 7.10 64 Bit
Oolite 1.71.2 Compiled using the instructions found on the wiki.
I have these OXPs installed
Assassins.oxp
a-wing.oxp
behemoth.oxp
b-wing.oxp
custsounds.oxp
Freaky Thargoids 3.oxp
Interceptor.oxp
lambda.oxp
MedusaHud.oxp
RandomHits.oxp
Cobra.oxp
System_Redux.oxp
thargoid_wars 4.2.oxp
Thorgorn_Threat.oxp
TIE.oxp
tiger.oxp
X-Wing.oxp
YOUR_AD_HERE.oxp
YOUR_AD_HERE_set_A.oxp
YOUR_AD_HERE_set_B.oxp
YOUR_AD_HERE_set_C.oxp
YOUR_AD_HERE_set_D.oxp
y-wing.oxp
When I force a Misjump I get lots of the following messages in the console-
Code: Select all
2008-07-10 13:08:34.308 oolite[12932] [exception]: ***** Exception during [update:entity[<ShipEntity 0x6f9ac10>{"Thargoid Warship"}]] in [Universe update:] : NSInvalidArgumentException : Tried to add nil to array *****
2008-07-10 13:08:34.308 oolite[12932] *** NSTimer ignoring exception 'NSInvalidArgumentException' (reason 'Tried to add nil to array') raised during posting of timer with target 0xb48070 and selector 'performGameTick:'
I also have a problem with the random hits oxp. Although I don't know if the problem is caused by RH or something else. The problem is bits of the space bar keep appearing in space. You can blow them up and collect a bounty.
Launching missiles doesn't work properly mostly they just blowup as soon as they are launched. This happens with my ship (Tiger MK1) but I have seen other ships launch missiles at me and they just blow up without me hitting the ECM.
None of the bugs are stopping me from enjoying the game.
Regards,
WT