First of all I'd like to say thanks to all the developers for this excellent version of Elite. But unfortunately I have found some bugs.
The system I'm running on is:
AMD Athlon 64 X2 Dual Core 4800+
Ubuntu 7.10 64 Bit
Oolite 1.71.2 Compiled using the instructions found on the wiki.
I have these OXPs installed
Assassins.oxp
a-wing.oxp
behemoth.oxp
b-wing.oxp
custsounds.oxp
Freaky Thargoids 3.oxp
Interceptor.oxp
lambda.oxp
MedusaHud.oxp
RandomHits.oxp
Cobra.oxp
System_Redux.oxp
thargoid_wars 4.2.oxp
Thorgorn_Threat.oxp
TIE.oxp
tiger.oxp
X-Wing.oxp
YOUR_AD_HERE.oxp
YOUR_AD_HERE_set_A.oxp
YOUR_AD_HERE_set_B.oxp
YOUR_AD_HERE_set_C.oxp
YOUR_AD_HERE_set_D.oxp
y-wing.oxp
When I force a Misjump I get lots of the following messages in the console-
Code: Select all
2008-07-10 13:08:34.308 oolite[12932] [exception]: ***** Exception during [update:entity[<ShipEntity 0x6f9ac10>{"Thargoid Warship"}]] in [Universe update:] : NSInvalidArgumentException : Tried to add nil to array *****
2008-07-10 13:08:34.308 oolite[12932] *** NSTimer ignoring exception 'NSInvalidArgumentException' (reason 'Tried to add nil to array') raised during posting of timer with target 0xb48070 and selector 'performGameTick:'
I also have a problem with the random hits oxp. Although I don't know if the problem is caused by RH or something else. The problem is bits of the space bar keep appearing in space. You can blow them up and collect a bounty.
Launching missiles doesn't work properly mostly they just blowup as soon as they are launched. This happens with my ship (Tiger MK1) but I have seen other ships launch missiles at me and they just blow up without me hitting the ECM.
None of the bugs are stopping me from enjoying the game.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Regards,
WT