Is there a need for another set of ship textures?
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- Gareth3377
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I would agree with AceGarp here. While some of the new models out so far have been astounding (Griff Krait, for example), they also seem a bit heavyweight in terms of vertices and textures, as well as not entirely true to the original atmosphere.
The ones you showed here could even work for replacing the default textures.
Best wishes,
Oscar
The ones you showed here could even work for replacing the default textures.
Best wishes,
Oscar
- Captain Hesperus
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- LittleBear
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yea verrily!
Greebles are the way for many purposes.
One thing to watch out for is scaling.
Greebles look great on big hulks and spacestations, but on small craft, the stuff a 'greeb' simulates could be as big as the craft itself.
The area where these things converge are blurry.
Too much detail makes a large ship look small and the opposite goes for small objects.
Myself, I generally just added some ridges, grilles and pannels in addition to the details.
The rest was just painted or stained metal.
Ofttimes using a faint 'blocky pattern' to give it some more techy looking texture on the bigger ships.
The textures look nice. :RightOn!:
Greebles are the way for many purposes.
One thing to watch out for is scaling.
Greebles look great on big hulks and spacestations, but on small craft, the stuff a 'greeb' simulates could be as big as the craft itself.
The area where these things converge are blurry.
Too much detail makes a large ship look small and the opposite goes for small objects.
Myself, I generally just added some ridges, grilles and pannels in addition to the details.
The rest was just painted or stained metal.
Ofttimes using a faint 'blocky pattern' to give it some more techy looking texture on the bigger ships.
The textures look nice. :RightOn!:
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- JensAyton
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A wee bit late, but: there are two ways to add glow maps. The first way is to write a GLSL shader, which essentially involves programming your graphics card. The other is to use material attributes. This just requires you to add information to the shipdata.plist entry about where to find the glow map:Wolfwood wrote:Hehe, I sort of understood it as long as it was only about making additional texture layers with special effects, but then the "manual" (might have been a thread somewhere) started talking about some crazy code that totally confused me. My first idea was that the effects are hard-coded and if I have a layer with a "glow" placed on an area which I want to be "glowy", the program would do the rest, but the necessity and the function of the code bits in that mess threw me off... (meaning that I did not grasp the reason for them, nor their function)
Code: Select all
woolfwood_glowy_ship =
{
model = "woolfwood_glowy_ship.dat";
materials =
{
"woolfwood_glowy_texture.png" = // Name of base texture used in model goes here
{
emission_map = "woolfwood_glowy_texture_glow_map.png";
};
// Add more textures here if your ship has more than one
};
// The usual shipdata.plist entry stuff goes here
};
Code: Select all
woolfwood_glowy_ship =
{
model = "woolfwood_glowy_ship.dat";
shaders = // Overrides materials if shaders are active
{
"woolfwood_glowy_texture.png" = // Name of "baked-in" texture used in model goes here
{
diffuse_map = "woolfwood_glowy_texture_base.png"; // base texture without glows
emission_map = "woolfwood_glowy_texture_glow_map.png"; // glow map
};
// Add more textures here if your ship has more than one
};
// The usual shipdata.plist entry stuff goes here
};
Last edited by JensAyton on Tue Jul 08, 2008 12:42 pm, edited 3 times in total.
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Hulls made of "plates" is actually part of elite "canon"
From the novel the dark wheel:-
"The skirmish with the two pirate ships had scraped the paint a little, and loosened several hull plates, necessitating a trip to a service satellite where, because of their bounty hunting, the work would almost certainly be performed free of charge"
From that story Ive kind of envisaged space ship hulls as like sea ship hulls, a patchwork rather than a single seamless moulding
From the novel the dark wheel:-
"The skirmish with the two pirate ships had scraped the paint a little, and loosened several hull plates, necessitating a trip to a service satellite where, because of their bounty hunting, the work would almost certainly be performed free of charge"
From that story Ive kind of envisaged space ship hulls as like sea ship hulls, a patchwork rather than a single seamless moulding