Maybe it is possible to have the revised police viper change signals as its AI status changes? Flashing blue lights when they move to intercept a fugitive or something.... Or was that what you meant anyway?
Maybe it is possible to have the revised police viper change signals as its AI status changes? Flashing blue lights when they move to intercept a fugitive or something....
I believe this is what is already happening with police ships. According to the policeInterceptAI, the first thing they do is switch on lights.
@captKev : goddamn, that's a glorious screenshot. looks like i'm missing a few OXPs, must admit to have been long gone from playing Oolite for a while, sidetracked into doing a mission for Delta Force Black Hawk Down.
You can't have liquid oceans and that amount of sunlight without a creating a very active atmosphere - but there are no clouds on the planet.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
Well, that's an issue of System_Redux. The clouds of the clouded planet are simply in the texture itself. The Mars-like planet with oceans has no clouds.
Which brings up the question why (all!) the System_Redux planets don't have the usual Oolite-clouds? Answer: because System_Redux doesn't actually use the addPlanet-method, but the addMoons-method, which supresses the cloud-layer. Therefore they can't have clouds, if the textures themselves don't have them.
EDIT: Which still leaves the question why there is some kind of atmosphere around the planets (which shouldn't be there for objects that are added with the addMoon-method). Anyway, the absence of a cloud layer may also be due to the setting of percent_cloud to 0.0 in the universal-entry of the planetinfo.plist in System_Redux (although I'm not sure whether that is even supposed to work, if it's not a key of the planet-entry).
So that would be a "lack of realism"-complaint to the authors of System_Redux.
Last edited by Commander McLane on Thu May 15, 2008 11:11 am, edited 1 time in total.