Screenshots

General discussion for players of Oolite.

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Kaks
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Post by Kaks »

The trader outpost, as well as the burning coriolis, can be found in the shaders outpost thread.
Here's the post about the trader outpost.
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Post by Commander McLane »

Well, to my knowledge there is no "trade outpost oxp". I think for the time being the whole thing is just a shader example by Griff, so most likely it can be found in the Shaders' Outpost thread, especially in this post of his.

EDIT: This time Kaks was faster. :wink:
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CaptKev
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Post by CaptKev »

Found it! The outpost is in the busy ports OXP here:

https://bb.oolite.space/viewtopic.ph ... c&start=15
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Post by Griff »

hi CaptKev, the busy ports oxp is sort of in limbo at the moment, plus it's also fairly old and doesn't have any shaders, so if you want the 'trade outpost' with all the glowy lights and ads and stuff you can find it in the link Commander McLane posted above.
If anybody wants any of the ships out of the busy ports oxp then feel free to grab them.
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Post by CaptKev »

Thanks Griff, I've got your new trade outpost with the lights and ads, but the original one from busy ports is still my favourite.
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Post by another_commander »

I see plenty of talk and few screens. So lets warm the place up a bit shall we?
Image

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Taken using external views with 1.71's hud-off capability.
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Post by Captain Hesperus »

@ another_commander - Well, thank you very much! Your screenshots just caused me to have a 'trouser accident'. :evil:

;)
Nah, they really are fabulous. Now I have to go and lie down....

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Post by TGHC »

You development guys and Griff etc must be really proud of your work and what you have achieved, I'm sure that Giles must be seriously impressed too!

Orgasmic is the only word I can use to describe what you have done! I'm off to have a multi!
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Post by another_commander »

Thanks for the kind words guys. The following ones were taken by slightly "cheating". I used a locally modified game engine that basically generates 10 times more stars and nebulae in the system. But I think they look nice. Here goes:

Cobra MkIII travelling towards destination planet.
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My God! It's full of stars!
(Yes, this is a true Oolite screenshot)
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One more Thargoid Invasion Ship goes down under heavy Navy fire:
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and finally, be sure to run like crazy if you see this approaching you:
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Post by Disembodied »

Staggering, just staggering! I cheered at the Navy image, and purged my tanks when I saw the Imperial Courier!
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Post by JensAyton »

another_commander wrote:
My God! It's full of stars!
(Yes, this is a true Oolite screenshot)
Image
Wow, that additive blending is powerful stuff. :-)
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Post by pagroove »

Great screenshots!,

I would like to have that 'modified game engine' of yours
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Post by another_commander »

In the next few days, I will be checking in some code that will enable users to control the number of stars shown in-system, by introducing star and nebula count multipliers in planetinfo.plist. A value of 1 for these multipliers will mean things are shown as now.

But it looks like the release of v1.71.1 is imminent, so this goes to the backburner for the moment.
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Post by Commander McLane »

another_commander wrote:
In the next few days, I will be checking in some code that will enable users to control the number of stars shown in-system, by introducing star and nebula count multipliers in planetinfo.plist. A value of 1 for these multipliers will mean things are shown as now.
???

Aren't those already there? Namely sky_n_stars and sky_n_blurs? (Although due to a copy&paste-error they didn't work correctly previous to 1.71? One of you code wizards fixed that quite recently. Incidentally, it was you :wink: .)
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Post by another_commander »

Yes these two are there, but if I am not mistaken, they can only be used for specific systems (i.e. you have to tell the game that you are changing system 7 in galaxy 0 (Lave)), while the one I am about to do applies to all.

If I am mistaken, then I just wasted half an hour of my life :-). The change is done and already working (not yet in SVN though).
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