plannets.oxp - is it still working?

Discussion and information relevant to creating special missions, new ships, skins etc.

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Commander Mysenses
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Post by Commander Mysenses »

Ark wrote:
I do not think so
I am sure that little bear will not waste time once (and only!!!) 1.71 will be released (passive modivation :wink: )
Errr....what??
I don't know what on earth you are talking about... or am I having a brainfart?
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elite
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Post by elite »

Commander Mysenses wrote:
Ark wrote:
I do not think so
I am sure that little bear will not waste time once (and only!!!) 1.71 will be released (passive modivation :wink: )
Errr....what??
I don't know what on earth you are talking about... or am I having a brainfart?
Yeah I have kind of lost the plot too :?
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Post by Ark »

elite wrote:
Commander Mysenses wrote:
Ark wrote:
I do not think so
I am sure that little bear will not waste time once (and only!!!) 1.71 will be released (passive modivation :wink: )
Errr....what??
I don't know what on earth you are talking about... or am I having a brainfart?
Yeah I have kind of lost the plot too :?
:oops: Just an unsuccessful attempt of a not native English speaker to make a joke
What I meant is that little bear is aware that Random hits Ver 1.1 will be incompatible with oolite 1.71
and he will release 1.2 just after the release of oolite 1.71 (i hope)

By the way what is a brainfart??? :D
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Post by Commander Mysenses »

Ark wrote:
what is a brainfart?
http://en.wiktionary.org/wiki/brain_fart

Noun
brain fart (plural brain farts)
1. (idiomatic, informal) A lapse in the thought process; an inability to think or remember something clearly.
2. (idiomatic, informal) Something ill-considered said or done impulsively.
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Post by CaptKev »

Could somebody please upload the planetinfo.plist from the original version of System Redux so I can create a version that will run on Oolite 1.70 and 1.71
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Post by pagroove »

Thnx Captkev for the hard work. I was offline all weekend due to connection problems. So I couldn't respond earlier.

Do you still need the plist from the earlier system redux? I have version 1 still on my HD.

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Post by CaptKev »

@pagroove, if you could upload it, that would be great. :D

EDIT: System Redux now works with 1.70 (but not perfectly) and 1.71
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Post by pagroove »

If you are going an alternative station are there also busy spacelanes too it? Otherwise you can always chose a silent route and the game would be too easy. I also think that not each systems should have multiple stations. It should be also random or based on a tech level.
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Post by Commander Mysenses »

pagroove wrote:
If you are going an alternative station ... ... I also think that not each systems should have multiple stations.
I think he meant alternative rather than additional (stations that is).
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Post by CaptKev »

I'm going to try to replace the main station with the user-defined one based on it's tech level.

e.g.
if (system.mainStation.techlevel < 5) system.mainStation.StationDesc('griff_coriolis');
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Post by pagroove »

I was thinking that you meant to add an alternative station if there are more than 2 planets (moons) in the system. Don't get me wrong because I like that idea. But not all systems should have multiple stations.

And I also asked myself if it's possible to have multiple space lanes. So one to the main station and a alternative route to the other station.

:roll:
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Post by LittleBear »

A lot of the AIs use a setCourseToStation (or something like this), which sets a course for the nearest station rather than the Main Station. So with more than one station in the system some NPCs do fly towards the extra one and dock there.
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Post by Commander Mysenses »

pagroove wrote:
I was thinking that you meant to add an alternative station if there are more than 2 planets (moons) in the system. Don't get me wrong because I like that idea. But not all systems should have multiple stations.
But isn't that how it is now (with the right OXPs)?
Bank of the Black Monks
Space_Bars
Free Trade Zone
HoOpy Casino
Military Station
Trans-Hab Station
Taranis Corporation HQ
Rock hermit
Astrogulag Penal Colony
Astro_Mines
Collective Zero Gravity Factory
Imperial_AstroFactory
Solar Laboratory And Production Unit (SLAPU)
Tescoo_Oxpress
http://wiki.alioth.net/index.php/Oolite_Stations
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Post by Commander Mysenses »

LittleBear wrote:
A lot of the AIs use a setCourseToStation (or something like this), which sets a course for the nearest station rather than the Main Station.
Is there a corresponding setCourseFrom/ToSun ?
That trip is a little dull ATM, seems a bit daft not to run into Woma Tankers (and their sad lost, weirdly dancing escorts).
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Post by pagroove »

@cmndr Mysenses:

Yes, but That isn't what I mean. That element should stay. I like it too. The more sort of stations the better.

I mean that if a system has multiple planets then there is always a chance of finding another Corolius station but that chance would be higher in high-tech systems. although I've read in Status Quo that around Lave alone there are 6 stations in orbit.
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