plannets.oxp - is it still working?
Moderators: winston, another_commander
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Thats a big task,
Do you still need the texture?
Do you still need the texture?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Sorry for the delay, I've gone a bit mad with layers and feathering.
I quite like the results. Mind you, I'm probably 'a bit' biased!
Anyway, I'll post some procedural planet textures tomorrow!
I quite like the results. Mind you, I'm probably 'a bit' biased!
Anyway, I'll post some procedural planet textures tomorrow!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
@Kaks, first two look excellent in-game , the third one was created by adding water to the low lying areas of planet one.
Not one hundred percent convinced by the last two, what does everyone else think?
@pagroove, keep sending them but try to make them 1024 x 512 if possible.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
KAKS,
The first 3 look REAL good. The others are 2 bleu or the city grid is too big.
So I like the first 3. Keep it up!
@CaptKEV.
Is my other luxury city planet also ingame? I want to see it
The first 3 look REAL good. The others are 2 bleu or the city grid is too big.
So I like the first 3. Keep it up!
@CaptKEV.
Is my other luxury city planet also ingame? I want to see it
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Glad you like, I did spend a stupid amount of time on those two!
Plus, really like the water on the third planet. Puts my aborted - unpublished - water efforts to shame!
And yes, tech planets are a nuisance to get just right.
<hope>
Does it mean that a greyed out planet 5 would be kind of ok, though?
</hope>
Plus, really like the water on the third planet. Puts my aborted - unpublished - water efforts to shame!
And yes, tech planets are a nuisance to get just right.
<hope>
Does it mean that a greyed out planet 5 would be kind of ok, though?
</hope>
Last edited by Kaks on Sat Mar 22, 2008 12:02 pm, edited 1 time in total.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Commander Mysenses
- Deadly
- Posts: 214
- Joined: Sat Mar 08, 2008 9:30 am
- Location: Devon, a backward little planet scourged by evil weather
Hmmm, I've found it difficult to tell the city grid at that scale, but maybe that's where I've been going wrong...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Two more to go!
0 Earth (from Kaks)
1 Wet Mars
2 Earth with more land to sea ratio
3 Earth with craters
4 Earth with lots of mountains (from Kaks)
5 Mars
6 Mars 2
7 Mars with vegetation
8 Mars with veins
9 Industrial world (from pagroove)
A Sea world with just a small island
B Industrial world 2
C Mars 3 (from Kaks)
D Mars 4 (from Kaks)
E Industrial world 3 (from Kaks)
F Tropical Earth (from Kaks)
0 Earth (from Kaks)
1 Wet Mars
2 Earth with more land to sea ratio
3 Earth with craters
4 Earth with lots of mountains (from Kaks)
5 Mars
6 Mars 2
7 Mars with vegetation
8 Mars with veins
9 Industrial world (from pagroove)
A Sea world with just a small island
B Industrial world 2
C Mars 3 (from Kaks)
D Mars 4 (from Kaks)
E Industrial world 3 (from Kaks)
F Tropical Earth (from Kaks)
Last edited by CaptKev on Mon Mar 24, 2008 11:05 am, edited 1 time in total.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
Whoa, guys, you're doing wonders, and it should look great.
Just please don't use the Earth texture!
Just please don't use the Earth texture!
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
How about the texture I used to start this in the first place?
It came in the original download.
It came in the original download.
elite wrote:Ok I did a bit of tinkering to the Planetinfo.plist file of the System_Redux.oxp.
I am currently at Lerelace in Galaxy one.
At the moment main planets look like this for me:
After changing the posistion and size of the planet from...
position = "pwm 655444 -3783808 556540";
radius = 18000;
to
position = "pwm 0 0 0";
radius = 3300;
the main planet now looks like this which is much better:
Unfortunately this only works for this planet at Lerelace because it is sized to just slightly overlap the size of the normal main planet.
At least this shows that placing a planet with png textures at the center of the system "pwm 0 0 0" does work.
Now, if only we had an OXP that could read the size of all the planets and then place a png textured planet of the correct size at the center of each system.
That would work.
Good points! Earth standing in for an alien planet feels pretty strange.
The original texture seems pretty good, and if you also include mars 3 with oceans, all you'd need is just one more texture!
Talking about textures, here's two more for your consideration. I tried two slightly different ways to get a nicer coastline, hope at least one of them worked out ok!
edit: and here's the grey version of planet 5 above!
The original texture seems pretty good, and if you also include mars 3 with oceans, all you'd need is just one more texture!
Talking about textures, here's two more for your consideration. I tried two slightly different ways to get a nicer coastline, hope at least one of them worked out ok!
edit: and here's the grey version of planet 5 above!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
I think you used a very small scale (looks like a neighbourhood) map for this. Roads should not be visible from space. I suggest zooming out considerably. Any road-like structure should never be more than a pixel wide on the texture, and even that would be a huge structure to see that far off from space. The Mexico City texture looks much more useful.CaptKev wrote:Not one hundred percent convinced by the last two, what does everyone else think?
Planets 1-3 look very nice!
best wishes,
Oscar
Ok, the last 2 planets I'm likely to do for a while, and hopefully enough to reach 16 textures for the oxp!
The first one would probably suit an agricultural/industrial system and it's fairly similar to Commander Mysenses' Mexican planet, so the scale should be more or less right!
The first one would probably suit an agricultural/industrial system and it's fairly similar to Commander Mysenses' Mexican planet, so the scale should be more or less right!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
@KAKS,
Good work on the landscape textures
@CapKEV
Do you have my 2nd city planet also in game??
Me too think we must not use the earth texture as there is no earth in the Elite space[/img]
Good work on the landscape textures
@CapKEV
Do you have my 2nd city planet also in game??
Me too think we must not use the earth texture as there is no earth in the Elite space[/img]
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Thanks Pagroove, I think I finally figured out how to make seamless planets...
Quite surprisingly, it seems to be pretty addictive. Probably because I always thought I couldn't use a graphic program to save my life, and it turns out I'm not too bad!
Anyways, I just had to have one more go before I get shipped to graphics rehab...
Quite surprisingly, it seems to be pretty addictive. Probably because I always thought I couldn't use a graphic program to save my life, and it turns out I'm not too bad!
Anyways, I just had to have one more go before I get shipped to graphics rehab...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)