plannets.oxp - is it still working?

Discussion and information relevant to creating special missions, new ships, skins etc.

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pagroove
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Post by pagroove »

Thats a big task,

Do you still need the texture?
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Kaks
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Post by Kaks »

Sorry for the delay, I've gone a bit mad with layers and feathering. :)
I quite like the results. Mind you, I'm probably 'a bit' biased! :D

Image Image

Image Image

Anyway, I'll post some procedural planet textures tomorrow! :)
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CaptKev
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Post by CaptKev »

Image

@Kaks, first two look excellent in-game 8) , the third one was created by adding water to the low lying areas of planet one.
Not one hundred percent convinced by the last two, what does everyone else think?

@pagroove, keep sending them but try to make them 1024 x 512 if possible.
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pagroove
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Post by pagroove »

KAKS,

The first 3 look REAL good. The others are 2 bleu or the city grid is too big.
So I like the first 3. Keep it up!

@CaptKEV.

Is my other luxury city planet also ingame? I want to see it 8) 8)
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Kaks
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Post by Kaks »

Glad you like, I did spend a stupid amount of time on those two! ;)
Plus, really like the water on the third planet. Puts my aborted - unpublished - water efforts to shame! :D

And yes, tech planets are a nuisance to get just right.

<hope>
Does it mean that a greyed out planet 5 would be kind of ok, though?
</hope>
Last edited by Kaks on Sat Mar 22, 2008 12:02 pm, edited 1 time in total.
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Post by Commander Mysenses »

How about Mexico City for a industrial planet
Image
(courtesy of Google Earth)

Or is the scale too whack still?
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Kaks
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Post by Kaks »

Hmmm, I've found it difficult to tell the city grid at that scale, but maybe that's where I've been going wrong...
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CaptKev
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Post by CaptKev »

Two more to go! :D

Image

0 Earth (from Kaks)
1 Wet Mars
2 Earth with more land to sea ratio
3 Earth with craters
4 Earth with lots of mountains (from Kaks)
5 Mars
6 Mars 2
7 Mars with vegetation
8 Mars with veins
9 Industrial world (from pagroove)
A Sea world with just a small island
B Industrial world 2
C Mars 3 (from Kaks)
D Mars 4 (from Kaks)
E Industrial world 3 (from Kaks)
F Tropical Earth (from Kaks)
Last edited by CaptKev on Mon Mar 24, 2008 11:05 am, edited 1 time in total.
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Post by Cmdr. Maegil »

Whoa, guys, you're doing wonders, and it should look great.

Just please don't use the Earth texture!
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elite
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Post by elite »

How about the texture I used to start this in the first place?
It came in the original download.
elite wrote:
Ok I did a bit of tinkering to the Planetinfo.plist file of the System_Redux.oxp.

I am currently at Lerelace in Galaxy one.

At the moment main planets look like this for me:
Image

After changing the posistion and size of the planet from...
position = "pwm 655444 -3783808 556540";
radius = 18000;

to
position = "pwm 0 0 0";
radius = 3300;


the main planet now looks like this which is much better:
Image

Unfortunately this only works for this planet at Lerelace because it is sized to just slightly overlap the size of the normal main planet.

At least this shows that placing a planet with png textures at the center of the system "pwm 0 0 0" does work.

Now, if only we had an OXP that could read the size of all the planets and then place a png textured planet of the correct size at the center of each system.
That would work.
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Kaks
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Post by Kaks »

Good points! Earth standing in for an alien planet feels pretty strange.

The original texture seems pretty good, and if you also include mars 3 with oceans, all you'd need is just one more texture!

Talking about textures, here's two more for your consideration. I tried two slightly different ways to get a nicer coastline, hope at least one of them worked out ok! :)

Image Image

edit: and here's the grey version of planet 5 above! :)

Image
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Post by ovvldc »

CaptKev wrote:
Not one hundred percent convinced by the last two, what does everyone else think?
I think you used a very small scale (looks like a neighbourhood) map for this. Roads should not be visible from space. I suggest zooming out considerably. Any road-like structure should never be more than a pixel wide on the texture, and even that would be a huge structure to see that far off from space. The Mexico City texture looks much more useful.

Planets 1-3 look very nice!

best wishes,
Oscar
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Kaks
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Post by Kaks »

Ok, the last 2 planets I'm likely to do for a while, and hopefully enough to reach 16 textures for the oxp! :)

Image Image

The first one would probably suit an agricultural/industrial system and it's fairly similar to Commander Mysenses' Mexican planet, so the scale should be more or less right! :)
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pagroove
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Post by pagroove »

@KAKS,

Good work on the landscape textures

@CapKEV

Do you have my 2nd city planet also in game??
Me too think we must not use the earth texture as there is no earth in the Elite space[/img]
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Famous Planets v 2.7. (for Povray)
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Kaks
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Post by Kaks »

Thanks Pagroove, I think I finally figured out how to make seamless planets... :)

Quite surprisingly, it seems to be pretty addictive. Probably because I always thought I couldn't use a graphic program to save my life, and it turns out I'm not too bad! :D

Anyways, I just had to have one more go before I get shipped to graphics rehab... :)

Image
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