Think they are comming back for 1.71, but in the meantime you can use the 1.65 alternate build by D.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
If only we could persuade Ahruman and another_commander to enable the textured planets
I would assume that in 1.71 the function will be possible to enable again. But perhaps we should start a planetary textures appreciation thread in the Suggestions Forum, with the petition to enable it again. I would second this ...
L
P.S.: @Little Bear - we posted at the same instant, obviously
Lobbying isn’t likely to have much effect, but you can always start a poll on whether people would prefer 1.71 to be delayed just to implement your pet feature. ;-)
I think the planetary texture feature is one many people would love to have back on.
I also think that you are doing a great job for the heck of it (can`t be mentioned enough imo) and so I would not in earnest attempt to pressure you to do this or that. Probably couldn`t if I tried, but don`t want to anyways
And I do understand that the textures seem to be a buggy feature and to find it`s causes is not up there on your to-do list.
But. I think nothing speaks against implementing the feature as an alternate option to switch the planetary textures back on, am I right or not?
If there´s something I don`t get here please tell me and I promise I`ll stop mentioning it. I just don`t understand why it can`t be inserted back in as OPTIONAL.
Planet radii can be specified in planetinfo.plist. I don’t intend to add more dynamic ways before the MNSR for reasons of wanting to get a release out some time this century.
I am wholly sympathetic to those with low-end systems, or who have decent systems but want to keep things lean and smooth, or don't have a lot of hard drive space to throw around.
By the same token, surely those with high-end systems could be allowed to make the choice of whether or not they want to take the hit in overhead? I have two terabytes of hard drive space between my computers, and I'm perfectly willing to give up a couple gigs of HD space to have Oolite dump procedurally-generated planet textures out to a file, so that they can be read with less overhead. And I've got a fast CPU and video card, and am not especially concerned about computationally expensive operations. :)
Like I said, I completely understand the need to design so that Oolite is accessible to low-end systems. But I'm all in favor of allowing folks the option to take the hit and turn on the pretty.
Yup, if a poll is taken, my vote goes to textured planets!
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
I am wholly sympathetic to those with low-end systems, or who have decent systems but want to keep things lean and smooth, or don't have a lot of hard drive space to throw around.
It's probably a subconsience inheritance of the original restrictions, the way technology is racing ahead with speed and memory, size should not be a constraint.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"