Just wanted to say that I found the thread here. I'm going to add these keys to the Planetinfo.plist doc in the wiki, but not today.Ahruman wrote:They should do.Commander McLane wrote:By the way: Do all the new planetinfo.plist-keys for clouds etc. (which I supposed to be in the progress-thread, but they aren't, so I don't find them now) work? (Was not mentioned in the release notes, or was it?)
Just upgraded to 1.70
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- Commander McLane
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Actually, yes, the problem is OXP dependant
but i have more than hundred OXPs, how can i find which one causes it?
- JensAyton
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A start would be to disable all OXPs, to verify that it is actually an OXP issue.
Then, try half of your OXPs. If the problem arises again, one of those is the problem, otherwise it’s the other half. Having determined which half is responsible, try half of that bunch, then the other. This way you’re down to one of “more than 25” candidates. Eliminate half and you’re down to “more than 12”, and so forth.
Then, try half of your OXPs. If the problem arises again, one of those is the problem, otherwise it’s the other half. Having determined which half is responsible, try half of that bunch, then the other. This way you’re down to one of “more than 25” candidates. Eliminate half and you’re down to “more than 12”, and so forth.
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- Commander McLane
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The worst thing that can happen to you is that the root of your problem is not in one single OXP, but in the combination of two specific OXPs. So if you first take out the half containing the first responsible OXP and then the half containing the second responsible OXP you would be bug-free in both cases, and still not know which two OXPs cause the problem.Ahruman wrote:A start would be to disable all OXPs, to verify that it is actually an OXP issue.
Then, try half of your OXPs. If the problem arises again, one of those is the problem, otherwise it’s the other half. Having determined which half is responsible, try half of that bunch, then the other. This way you’re down to one of “more than 25” candidates. Eliminate half and you’re down to “more than 12”, and so forth.
But that's a very unlikely scenario.
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The sky drawing code was changed about 6 months ago to use additive blending. Look at the below thread for a further explanation, first post by Ahruman:ArkanoiD wrote:Found that, it is "Sung's detailed textures". Tried removed "suspicious" textures by one, but could not find yet. Any ideas why this could be possible?
https://bb.oolite.space/viewtopic.php?t=3522
The offending texture files should be galaxy256.png and star64.png. Try removing only those from the OXP. Doing that would make the game use its own files of the same name, which are in the correct format.
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There is no star64.png in this OXP and removing galaxy256.png did not helpanother_commander wrote:The sky drawing code was changed about 6 months ago to use additive blending. Look at the below thread for a further explanation, first post by Ahruman:ArkanoiD wrote:Found that, it is "Sung's detailed textures". Tried removed "suspicious" textures by one, but could not find yet. Any ideas why this could be possible?
https://bb.oolite.space/viewtopic.php?t=3522
The offending texture files should be galaxy256.png and star64.png. Try removing only those from the OXP. Doing that would make the game use its own files of the same name, which are in the correct format.
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