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Rock Hermit Locator add on

Discussion and information relevant to creating special missions, new ships, skins etc.

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ilnar
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Post by ilnar »

oolite 1.65
nothing! no rock hermits located:(
thats an expensive gaget,,,, especially if it doesnt work,,
any known oxp clashes?
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Eric Walch
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Post by Eric Walch »

Ilnar wrote:
nothing! no rock hermits located:(
thats an expensive gaget,,,, especially if it doesnt work,,
any known oxp clashes?
Not likely it will not work. But it overwrites the original rock Hermit in memory. Some other OXP could also do the same, but I do not know any OXP that does that. It is more likely you also have pirate_cove installed. Those "rock_hermites" are no real hermites and get no location by the locator. The real ones however, must be found by it.
ilnar
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Post by ilnar »

Eric Walch wrote:

Not likely it will not work. But it overwrites the original rock Hermit in memory. Some other OXP could also do the same, but I do not know any OXP that does that. It is more likely you also have pirate_cove installed. Those "rock_hermites" are no real hermites and get no location by the locator. The real ones however, must be found by it.
maybe but in the last 3 systems i visited iive got nothing,,, ill keep looking
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Post by Fraoch »

ilnar wrote:
oolite 1.65
nothing! no rock hermits located:(
thats an expensive gaget,,,, especially if it doesnt work,,
any known oxp clashes?
I've had the same issue. It's never worked for me with 1.65.
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Frame
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Post by Frame »

I just tested it with a clean 1.65 install , The locator works fine... notice it will take a moment(5 seconds) for the advanced space compas to update.. Space is big,, very big... ;-)

I even downloaded it from my own link, so it is also couble checked...

You will need the Advanced Space Compas too, in order for you to be able to target a rock hermit with it ofcourse..


Now im up to my head in wedding preparations, so ill not be able to respond much here....

Thanks to Erich Walch for his support in this thread.. :-)
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ilnar
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Post by ilnar »

mmm just found one,,, had to go right round the planet to find one,,, but it works,,,
it just doesnt recognise pirate coves ,, which are rock hermits if they dont launch:)
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Post by Kilarin »

I'm using the version of Oolite thats in the Ubuntu repository.
I installed the "Rock Hermit" locator oxp, and its working because I was able to purchase one. BUT, Now I'm staring at a rock hermit, and pressing \ to flip through the advanced compass options never shows a R. I've got N, W, all the standard options, but no R.

I'm not using a Pirate Cove oxp.

Am I missing a step here?

thanks!
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Post by LittleBear »

Try #. On my system its this to flick though (for some reason).
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Post by Kilarin »

Try #. On my system its this to flick though (for some reason).
# shifts the view just like hitting 3 on my system. Pressing \ DOES cycle through the advanced compass targets, I get planet, sun, nav beacon, witchpoint beacon, and optionally targeted object. But never an R for Rock Hermit. <sigh>
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davcefai
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Post by davcefai »

I think that the \ and # business is due to the differences in UK and US keyboards. Can't check as I only have UK keyboards in the house.

As far as the OXP itself, it has never worked for me in 1.65,1.69.1.7.0 and 1.71
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Hoopy
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Post by Hoopy »

proper rock hermits are really quite rare. Pirate coves (if you have the OXP) are really quite common. So the locator doesn't find most of them.

Perhaps the rock hermit locator OXP should be updated to detect pirate coves as well?
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davcefai
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Post by davcefai »

Perhaps the rock hermit locator OXP should be updated to detect pirate coves as well?
That would be great!
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Post by ovvldc »

Hoopy wrote:
Perhaps the rock hermit locator OXP should be updated to detect pirate coves as well?
Without being able to tell the difference between the two.
Just to keep the game interesting :).

-Oz
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Post by Hoopy »

oh yes, definitely :)
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davcefai
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Post by davcefai »

Just to keep the game interesting
Fair enough. Incidentally I find it ironic that:
1. The Rock Hermit launches ships against you.
2. You clock up bounties from the ships and collect some debris and cargo.
3. You can sell the loot back to the Hermit and refuel.
4. You can then destroy the hermit, get a further bounty and collect the debris
:lol:
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