Pictures of various planets
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Pictures of various planets
Gentlemen, gentleladies,
I recently visited various planet for a survey on earthquakes in Galaxy 1. By chance I took my digital camera to make some pics of the landscape. I would like to share this with you but I do not get any facilities to post these pics as I have been warped and exiled in the beginning of the 21st century. The Uninet system is very primitive here.
These planets include : Reorte, Ritila, Diso and Arusqudi.
(3D imaging of course, I say that for the 5-9 years old users and the more than 70)
I recently visited various planet for a survey on earthquakes in Galaxy 1. By chance I took my digital camera to make some pics of the landscape. I would like to share this with you but I do not get any facilities to post these pics as I have been warped and exiled in the beginning of the 21st century. The Uninet system is very primitive here.
These planets include : Reorte, Ritila, Diso and Arusqudi.
(3D imaging of course, I say that for the 5-9 years old users and the more than 70)
There is no theory of evolution. Just a list of creatures Chuck Norris has allowed to live.
- LittleBear
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If you upload the pic (taken in game with SHIFT 8 ) to photobucket or other free pic sharing site and then put the link between and in the post then it will come up here.
EDIT: Aah just saw your location, upload speed could be a problem. But if you convert it to a JPEG that cuts down the size.
EDIT: Aah just saw your location, upload speed could be a problem. But if you convert it to a JPEG that cuts down the size.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
OK, let me try this.
http://www.villagephotos.com/pubbrowse. ... id=1877956
http://www.villagephotos.com/pubbrowse. ... id=1877956
There is no theory of evolution. Just a list of creatures Chuck Norris has allowed to live.
- Star Gazer
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If I remember correctly, Escape Velocity Nova uses similar pictures on the introduction screen to each system planet, which helps to give a 'feel' of the geography of each of them.
It could be a nice alternative to the planet picture shown in the infromation screen, but it's a LOT of work for someone to create 8*256 planets, even using Bryce or whatever is your favourite - I know, I've created a number of worlds, and variations on hermit asteroids, just for my own amusement!
It could be a nice alternative to the planet picture shown in the infromation screen, but it's a LOT of work for someone to create 8*256 planets, even using Bryce or whatever is your favourite - I know, I've created a number of worlds, and variations on hermit asteroids, just for my own amusement!
Very funny, Scotty, now beam down my clothes...
I do not believe it will be so difficult to create. The planets are created in families, there are the redish, the bluish, the yellowish and the greenish. Then, ocean or no ocean.
A bit of random parameters, and that's all. The question I will ask is where and how can I see the codes used to give a colour to the planet, put ocean and clouds and so on. The rest is just a question of time, maybe 3 man months job if we say 25 planets per day.
The worrisome and boring part will be the rendering time and the naming of the files.
A bit of random parameters, and that's all. The question I will ask is where and how can I see the codes used to give a colour to the planet, put ocean and clouds and so on. The rest is just a question of time, maybe 3 man months job if we say 25 planets per day.
The worrisome and boring part will be the rendering time and the naming of the files.
There is no theory of evolution. Just a list of creatures Chuck Norris has allowed to live.
- Cmdr. Maegil
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Anh, you won't get very good fjords that way...Makandal wrote:I do not believe it will be so difficult to create. The planets are created in families, there are the redish, the bluish, the yellowish and the greenish. Then, ocean or no ocean.
A bit of random parameters, and that's all.
Planet sculpting is supposed to be an art, and you talk about it as an industrial process! What are you, a Vogon?The question I will ask is where and how can I see the codes used to give a colour to the planet, put ocean and clouds and so on. The rest is just a question of time, maybe 3 man months job if we say 25 planets per day.
Yeah, I thought so...The worrisome and boring part will be the rendering time and the naming of the files.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
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It's a close-up of a katana being drawn, the saya is on the right side and the tsuba, fuchigane and seppa are on the left. The tsuka is in the uttermost left.TGHC wrote:Itneresting new Avatar Maegil, what on earth is it.
<EDIT> Arigatou. (Dammit, I nearly looked good there...)
Kyaputen Hesperus
The truth, revealed!!
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And you think *I'm* on something vaguely illegal....TGHC wrote:Ah thank you Cap'n, so it's not a horizontal lava lamp after all then
Captain Hesperus
The truth, revealed!!
Planet sculpting is not that difficult. We are not talking about getting a complete planet map but a particular landscape of this planet, giving an idea of it. This can be industrialized. It is a bit like in Space Rangers, when one lands on an inhabited planet.
I can make fjord quite easily, this is a piece of cake. The tough side is the texture of the ground, to get the feeling of stone, grass etc... as well as cities.
By the way, I keep asking, where is the file that gives the parameters for the planets ?
I can make fjord quite easily, this is a piece of cake. The tough side is the texture of the ground, to get the feeling of stone, grass etc... as well as cities.
By the way, I keep asking, where is the file that gives the parameters for the planets ?
There is no theory of evolution. Just a list of creatures Chuck Norris has allowed to live.