scum of the universe is now on the work computer

vega strike hasn't been active in many many months, which is a shame. not that i could ever get my ship to fly properly!
Moderators: winston, another_commander, Cody
It's great, of courseTGHC wrote:Hi Sabreman, so how does Oolite shape up then?
with freelancer it's almost entirely a matter of numbers. whoever has more shields, health packs, and gunpower will win. you basically lock on, follow, and hammer the fire button.Dogfights in Freelancer tend to amount to nothing more than a couple of minutes of FPS chaos, whereas a fight in Elite feels like a real test, victory is well-earned.
i don't see this as a problem. it's not really a simulator or anything. you can't faily fault it over being something it was never meant nor attempted to be.The only bad thing is the lack of 3D graphics in space fight. It could have been a perfect game.
oh! i thought this about x2 for awhile actually. it's really not the case at all though. the manual just confuses things immensely. basically, the first think you need to do is get an updated trade... system, which allows you to get an at-a-glance price on the commodities in ANY station in any system you have a ship or assets in. after you do that, it's really easy to figure out how they chain of raw materails to finished goods goesX3 takes the whole thing into territory that becomes a bit too much like work rather than play. I admire its technical beauty but I tend to drop into it and wander about lost and bewildered for a bit then exit.