Elite and similar games
Moderators: winston, another_commander, Cody
I will repeat myself, but Space Rangers 2 is the only innovative space game I saw so far. The ship equipment is far more advanced than in Elite,
the trading phase is similar but there are much more missions and also the text adventure.
The only bad thing is the lack of 3D graphics in space fight. It could have been a perfect game.
the trading phase is similar but there are much more missions and also the text adventure.
The only bad thing is the lack of 3D graphics in space fight. It could have been a perfect game.
There is no theory of evolution. Just a list of creatures Chuck Norris has allowed to live.
I tried the demo of Spaceforce, which I've been following for a long time. My PC pretty much died though. I always end up disappointed in the new breed of Elite clones. Darkstar One had my expectations up but that never quite clicked either.
I do like Space Rangers though (apart from the text adventure bits!).
I do like Space Rangers though (apart from the text adventure bits!).
It's great, of courseTGHC wrote:Hi Sabreman, so how does Oolite shape up then?
I find that there's a fine line between me really enjoying a space trading/combat game and really not getting on with it at all. Elite is close to perfection but it does lack a little in terms of depth and features that I'd like to see - most of all complete solar systems rather than single-planet systems, more of a feeling of a living universe, which is something that freelancer does very well. A bit of trade between planets in-system, a bit of atmospheric action... that would just about make it perfect. Of course Oolite had great potential for this.
X3 takes the whole thing into territory that becomes a bit too much like work rather than play. I admire its technical beauty but I tend to drop into it and wander about lost and bewildered for a bit then exit. Between mouse control Freelancer / Darkstar One style and the Elite stick control I much prefer Elite's more precise and relaxed style. Dogfights in Freelancer tend to amount to nothing more than a couple of minutes of FPS chaos, whereas a fight in Elite feels like a real test, victory is well-earned.
- Captain Hesperus
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The beauty of Oolite is that you *can* have multi-planet, multi-station systems. You just have to write an OXP like Assassins.oxp
Captain Hesperus
Captain Hesperus
The truth, revealed!!
with freelancer it's almost entirely a matter of numbers. whoever has more shields, health packs, and gunpower will win. you basically lock on, follow, and hammer the fire button.Dogfights in Freelancer tend to amount to nothing more than a couple of minutes of FPS chaos, whereas a fight in Elite feels like a real test, victory is well-earned.
one thing i loved with freelancer though was how it had things like 'asteroid forests' and shipwrecks. it made you feel like you were really exploring.
i don't see this as a problem. it's not really a simulator or anything. you can't faily fault it over being something it was never meant nor attempted to be.The only bad thing is the lack of 3D graphics in space fight. It could have been a perfect game.
oh! i thought this about x2 for awhile actually. it's really not the case at all though. the manual just confuses things immensely. basically, the first think you need to do is get an updated trade... system, which allows you to get an at-a-glance price on the commodities in ANY station in any system you have a ship or assets in. after you do that, it's really easy to figure out how they chain of raw materails to finished goods goesX3 takes the whole thing into territory that becomes a bit too much like work rather than play. I admire its technical beauty but I tend to drop into it and wander about lost and bewildered for a bit then exit.
anyway, so, ARE there any oxps that change all of the systems to have many planets, or do you need to script each system individually?
- LittleBear
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Charlie's Planets.oxp adds planets randomly to every system (from a pool of about 20 odd different ones). But this is really a test OXP. I think he planned to script them individually but then got side-tracked with the Orb. If you serach the boads for Charlies planets, you be able to find a download link. As its an early alpha, he's not put it up on Oosat.
The other OXPs which add planets (Lave, Disco, Assassins etc) script them at particular systems.
The other OXPs which add planets (Lave, Disco, Assassins etc) script them at particular systems.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.