The Dream Team - Revisited

Discussion and information relevant to creating special missions, new ships, skins etc.

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Selezen
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Post by Selezen »

Been a while since I updated this. I've finally managed to finish off a new hull design for the Asp. I'm happy with this one, and even happy with the texture.

It's dark.

Image
Last edited by Selezen on Thu Jun 09, 2011 10:28 am, edited 3 times in total.
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Post by Griff »

wow, those look lush! the vector graphic one looks like it's from some navy secret service spy squad, cool!
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Post by Captain Hesperus »

Selezen wrote:
Image
Looks like another release from Soin Shipyards in G7...

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Post by Selezen »

Just finished packaging the Asp OXP and defining the ships. There are three variants: an active Navy version, a 'Shadow' variant (the so-called Vector one) and a navy surplus one for the player and pirates to fly.

In total, that means that the following ships are available in Dream team versions:

Adder (in standard and wingfolded versions)
Asp (Naval, Surplus and Shadow)
Fer-de-Lance
Krait
Moray (in Starboat and Medical Boat versions)
Moray-R (reversed hull Moray, in standard and Medical schemes)
Python
Sidewinder
Viper (standard, Interceptor and Escort variants)

The OXPs for each of the above are ready to run, but might need tweaking with viewpoint locations and laser origins.

Currently working on Cobra Mk I and Thargoid (the latter of which is low-priority).
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Post by Captain Hesperus »

Re: the Thargoid thing.
With the development of V1.68, is it possible now to have a ship with an internal 'glow'? That might work for the Thargoids, with pseudo-random flickers of lights eminating from within (possibly tying the flickers with the ship's speed?)

Just a thought.

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Post by Arexack_Heretic »

So....will the Vector Asp be of the cloaked persuasion?
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Post by JensAyton »

Captain Hesperus wrote:
Re: the Thargoid thing.
With the development of V1.68, is it possible now to have a ship with an internal 'glow'? That might work for the Thargoids, with pseudo-random flickers of lights eminating from within (possibly tying the flickers with the ship's speed?)
Define “internal”.
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Post by Selezen »

And, to round off the pre-Easter rush, the Cobra Mk 1:

Image

All this talk of shaders and stuff is quite exciting. Must see if I can learn how to use it...
Last edited by Selezen on Thu Jun 09, 2011 10:29 am, edited 2 times in total.
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Post by Captain Hesperus »

Ahruman wrote:
Captain Hesperus wrote:
Re: the Thargoid thing.
With the development of V1.68, is it possible now to have a ship with an internal 'glow'? That might work for the Thargoids, with pseudo-random flickers of lights eminating from within (possibly tying the flickers with the ship's speed?)
Define “internal”.
As in 'appears to be beneath the skin' internal......

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Post by JensAyton »

So not technically very different from an external glow?
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Post by Selezen »

The Beta WIP version of the Dream Team is now downloadable from my site.

It's a whopping 7Mb so far, but includes the ships mentioned a few posts above (with the exception of the Cobra Mk 1).

http://www.hughesd.co.uk/elite/content/ ... 01beta.zip

Work to do:

:arrow: Position and resize exhausts and lasers
:arrow: Check and fix viewpoints and external views
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Post by Captain Hesperus »

Downloaded. Can't wait to see them buzzing between systems.

So where's this hot new Imperial Courier then....?

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Post by Selezen »

It's coming...I'm looking at tweaking the performance as we speak, then I need to recalibrate the viewpoints then I need to check the laser emissions.

Once done, I'll slap a valid MOT on it, tax it and off we go!
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Post by Wolfwood »

Ahruman wrote:
So not technically very different from an external glow?
Not really knowing what the original writer meant, but I think "internal glow" would really require support for transparent textures - you could make the texture slightly transparent (or some parts more transparent than others) and then place a light source inside the model and, voila, internal glow is here! :)
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Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
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Post by Captain Hesperus »

Selezen wrote:
It's coming...I'm looking at tweaking the performance as we speak, then I need to recalibrate the viewpoints then I need to check the laser emissions.

Once done, I'll slap a valid MOT on it, tax it and off we go!
...not that I'm suffering from Courier withdrawal. 'S jus' that I like the original oak panelling in the cockpit and the walnut burr dashboard. And the fully stocked liquor cabinet beside the real leather Comfi-Sorb body conforming Commander's chair with optional built-in back and shoulder shiatsu massager nodules...............

FINISH THE COURIER, MAN! I'm Jonesin' fer it! :wink:

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