Notes on modelling.
The Adder is 30m wide. So the windows in front are about ? 15-20 meters wide? I think in all models the windows are unrealistic too big.
For example the Cobra has a wide of 130 meters its windows must be about 45-50 meters wide! With this me make out of big, fulle packed hightec ships little cute models.
I saw also the new Anaconda model of the dream team with a large cargo bay in the back. Something like this looks to me like "Playmobil" playing ships. Because the interior is much more complicated than that.
I think not a single space is wasted in these hightec ships. Also camouflage looks maybe cooler, but is totaly useless in space, above all the new decressed lighting of the ships make them invisible enough. I always get 5-10 hits of a attacking ship before I can react, because I see it much too late, whereas they can hit on me from the first second.
Also camouflage is destroying the outlines of the models, so the model becomes a lumpy thing, although it isnt.
Also I would not overdo the textures like the momentary Thargoid in the dream team section. This ship is the largest 180 meters in wide. But it looks like a metalbrushed washing machine at the moment.
Less is more. Consider, that the fascination of this univers came also from the fact that the ships werent too detailed at all. In the oldest versions of elite even only a grid, i dont have to tell you.

So your imagination is doing all the rest. If something is put into a look where everything is totally fixed it _will_ become boring.
I dont want to offend someones work. Its great and incredible what all here are doing!! But I have to criticise honestly what troubles me.