[RELEASE] 249th Naval Reserve Wing OXP

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Diziet Sma
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Re: [RELEASE] 249th Naval Reserve Wing OXP

Post by Diziet Sma »

Commander McLane wrote:
there's nothing to prevent either player or NPCs from docking.
Excessive quantities of hostile fire is usually effective.. :twisted: :twisted: :lol: :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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cim
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Re: [RELEASE] 249th Naval Reserve Wing OXP

Post by cim »

Commander McLane wrote:
In Oolite a docking bay is a docking bay. There is no difference in this regard between player and NPCs. And while you can prevent stations from randomly launching ships via the Image has_npc_traffic key, there's nothing to prevent either player or NPCs from docking.
The next version will have [EliteWiki] more flexibility in this area, allowing docking bays to be designated for particular forms of traffic and optionally take offence at unauthorised docking.
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Rese249er
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Re: [RELEASE] 249th Naval Reserve Wing OXP

Post by Rese249er »

Shipbuilder wrote:
How big is the ship intended to be?

It appears to have landing bays. Will this be for player and NPC ships?

One suggestion that I would make is that you carefully consider both the energy level and recharge rate as I have found with some large capital type ships previously that you can install a military laser or two on a very weak ship and simply shoot at the capital ship from distance until it is destroyed effectively making a large powerful ship an easy kill.

What I believe that you would want is that the presence of a capital ship would instil a sense of apprehension or fear (Much more like a black monk ship).
If the ship will be too sow and not manoeuvrable enough to perform a dogfighting role, (As I expect is and should be the case), then the provision of strong shields, a good recharge rate and the ability to launch a number of defensive fighters would help to rebalance things.

This was in the plan. I'll be stress-testing this ship with Factions OXP. The landing bays would be intended for both player and NPC.
Got all turned around, lost my nav connection... Where am I now?
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Tricky
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Re: [RELEASE] 249th Naval Reserve Wing OXP

Post by Tricky »

Tricky wrote:
Hold that thought! All of you! I'm currently rewriting all the system AIs to conform with an OXP that should do what you are talking about. Actually I started this in response to Rese249er PMing me about such a thing for the 249th.
Unfortunately the [EliteWiki] Friend or Foe OXP is not currently able to be used with the 249th. Not with the police ships anyway. I can make it so that the police ships remember previous attackers even if they run away out of scanner range, but not ignore friendly shots.
Rese249er wrote:
Tricky, I'm not sure I understand how to use this... Is there only one "friendly" group?
Friend or Foe was designed to be similar to this: [Wikipedia] Identification friend or foe

Currently if you attack a group of traders then run away, they will forget about you if you come back. Not with [EliteWiki] Friend or Foe OXP.
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Re: [RELEASE] 249th Naval Reserve Wing OXP

Post by Cholmondely »

Wiki page now up: http://wiki.alioth.net/index.php/249th_ ... e_Wing_OXP

I intend to add pictures.

1) If anybody can provide a critique, or a gameplay/balance rating, it would be appreciated, thanks!

2) With this, HIMSN, the Galactic Navy collection of OXPs (5+), and the odd naval ship here and there (Star Wars ships, Simon B's behemoth, ...) I wonder if a Navy oxp category would make sense for our wiki?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Cholmondely
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Re: [RELEASE] 249th Naval Reserve Wing OXP

Post by Cholmondely »

cim wrote: Mon Nov 26, 2012 2:13 pm
The next version [of Oolite] will have [EliteWiki] more flexibility in this area, allowing docking bays to be designated for particular forms of traffic and optionally take offence at unauthorised docking.
Did this actually happen? "allowing Docking bays to be designated for particular forms of traffic"?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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