Excessive quantities of hostile fire is usually effective..Commander McLane wrote:there's nothing to prevent either player or NPCs from docking.
[RELEASE] 249th Naval Reserve Wing OXP
Moderators: another_commander, winston
- Diziet Sma
- ---- E L I T E ----

- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: [RELEASE] 249th Naval Reserve Wing OXP
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [RELEASE] 249th Naval Reserve Wing OXP
The next version will haveCommander McLane wrote:In Oolite a docking bay is a docking bay. There is no difference in this regard between player and NPCs. And while you can prevent stations from randomly launching ships via the![]()
has_npc_traffickey, there's nothing to prevent either player or NPCs from docking.
- Rese249er
- ---- E L I T E ----

- Posts: 647
- Joined: Thu Jun 07, 2012 2:19 pm
- Location: Well, I WAS in G3...
Re: [RELEASE] 249th Naval Reserve Wing OXP
Shipbuilder wrote:How big is the ship intended to be?
It appears to have landing bays. Will this be for player and NPC ships?
One suggestion that I would make is that you carefully consider both the energy level and recharge rate as I have found with some large capital type ships previously that you can install a military laser or two on a very weak ship and simply shoot at the capital ship from distance until it is destroyed effectively making a large powerful ship an easy kill.
What I believe that you would want is that the presence of a capital ship would instil a sense of apprehension or fear (Much more like a black monk ship).
If the ship will be too sow and not manoeuvrable enough to perform a dogfighting role, (As I expect is and should be the case), then the provision of strong shields, a good recharge rate and the ability to launch a number of defensive fighters would help to rebalance things.
This was in the plan. I'll be stress-testing this ship with Factions OXP. The landing bays would be intended for both player and NPC.
Got all turned around, lost my nav connection... Where am I now?
- Tricky
- ---- E L I T E ----

- Posts: 821
- Joined: Sun May 13, 2012 11:12 pm
- Location: Bradford, UK. (Anarchic)
Re: [RELEASE] 249th Naval Reserve Wing OXP
Unfortunately theTricky wrote:Hold that thought! All of you! I'm currently rewriting all the system AIs to conform with an OXP that should do what you are talking about. Actually I started this in response to Rese249er PMing me about such a thing for the 249th.
Friend or Foe was designed to be similar to this:Rese249er wrote:Tricky, I'm not sure I understand how to use this... Is there only one "friendly" group?
Currently if you attack a group of traders then run away, they will forget about you if you come back. Not with
- Cholmondely
- Archivist

- Posts: 6549
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [RELEASE] 249th Naval Reserve Wing OXP
Wiki page now up: http://wiki.alioth.net/index.php/249th_ ... e_Wing_OXP
I intend to add pictures.
1) If anybody can provide a critique, or a gameplay/balance rating, it would be appreciated, thanks!
2) With this, HIMSN, the Galactic Navy collection of OXPs (5+), and the odd naval ship here and there (Star Wars ships, Simon B's behemoth, ...) I wonder if a Navy oxp category would make sense for our wiki?
I intend to add pictures.
1) If anybody can provide a critique, or a gameplay/balance rating, it would be appreciated, thanks!
2) With this, HIMSN, the Galactic Navy collection of OXPs (5+), and the odd naval ship here and there (Star Wars ships, Simon B's behemoth, ...) I wonder if a Navy oxp category would make sense for our wiki?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
