Oolite 1.92 released on the Microsoft Store

News and discussion of the PC port of Oolite.

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another_commander
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Oolite 1.92 released on the Microsoft Store

Post by another_commander »

It is with great pleasure that we announce that Oolite v1.92 for Windows is now live on the Microsoft Store as a Windows app. You can download it from this link:
https://apps.microsoft.com/detail/9NBHLS7XQL21

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The MS Store version has some differences compared to the actual rekease which will also be announced very soon. The main difference is that it writes all its generated files in user folders instead of inside the game's installation folder, which is the way it was done till now. This is because of the very specific way Windows apps are packaged, but it has practical value too, since now there is clear separation between the game files and the user files.

Your Oolite will be installed in C:\Program Files\WindowsApps\OoliteDevTeam.Oolite_1.92.0.0_x64__x4yhmcdj37sz2. You can view the contents of this folder but you cannot perform any kind of write operation in it - it is owned by the Windows Trusted Installer and no one can touch it, not even admins. This is how all Windows apps are designed and it is for security reasons that the WindowsApps folder and its subfolders are so tightly protected.

IMPORTANT NOTE
AddOns, logs, user defaults files, game caches, saved games and sreenshots of the MS Store flavor are now all saved in the path C:\Users\<username>\AppData\Local\Packages\OoliteDevTeam.Oolite_x4yhmcdj37sz2\LocalCache\Local\Oolite. Everything you install manually there will be deleted if the package is uninstalled. This is controlled by the operating system and is done so by design. If you want to avoid having your OXPs or other files deleted on uninstall, you can either backup everything you need before uninstalling or create the folder C:\Users\<username>\AppData\Local\Oolite before installing the game from the MS Store and this will redirect all writes that would normally go to the package folder to the one you created instead. In case of uninstall the contents of C:\Users\<username>\AppData\Local\Oolite will thus remain intact.

Another difference with the "normal" installs is that the MS Store version associates the filetype .oolite-save with the game itself, which means that after installing the Store version, you can launch Oolite and have it immediately load a saved game just by double clicking on the saved game file. Alternatively, you can right click on the save game file and use the "Open" or the "Open with..." context menu to launch Oolite with that savefile loaded. Or you can just open a command console, cd to the folder where the save file is and just type the filename as a command. If you try to select multiple save games and use "Open with...", only the one selected first will be loaded.

The final difference with the "normal" install is that when you install this version you can launch Oolite from anywhere: Windows Run (Win+R) dialog, any folder in a console window etc. You can practically use "oolite..exe" as an OS command. You can launch Oolite with any command line args you want this way.


There is a very long list of features that have been implemented for this new release. Here are some of the main ones:
- Significant improvements to the rendering engine. We now support post processing effects, HDR ouput, script-selectable tone mapping options and more.
- A brand new shipset with PBR materials support.
- Accessibiility: Color blind modes for protanopia, deuteranopia and tritanopia can now be applied so that colorblind users have a better chance of distinguishing different colors.
- Full in-game keyboard/joystick remapping and handling of non-US keyboard layouts
- Significant performance improvements across the board.
- A plethora of stability improvements and bug fixes.
For the full list of features, scripting enhancements and bug fixes refer to the full 1.92 changelog

Safe flights Commanders!
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Re: Oolite 1.92 released on the Microsoft Store

Post by Griff »

Awesome work on the new release Devs, thanks for keeping us all going, and not even just that, all the work in the other threads bringing us into the modern age, it's really very much appreciated all the behind the scenes work put in just to keep things compiling and working whilst the OS's changes do everything they can to chuck a thargoid in the works
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Re: Oolite 1.92 released on the Microsoft Store

Post by another_commander »

We've made it to the Top Trending games section in the Microsoft Store. I approve of this :-)

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Re: Oolite 1.92 released on the Microsoft Store

Post by hiran »

The game is categorized "Role play +1". Is that intended? And what is this +1?
Ah, hovering on it reveals "Simulation". Yes, that's what I had assumed in first place.

We could generate a badge and add that to our homepage. Such as

<a href="https://get.microsoft.com/installer/dow ... r=appbadge" target="_self" >
<img src="https://get.microsoft.com/images/en-us%20light.svg" width="200"/>
</a>

It would look like
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Re: Oolite 1.92 released on the Microsoft Store

Post by another_commander »

We have badges already set up for MSStore and Flathub in the Downloads page.
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Re: Oolite 1.92 released on the Microsoft Store

Post by hiran »

another_commander wrote: Sun Mar 08, 2026 8:26 am
We have badges already set up for MSStore and Flathub in the Downloads page.
Ha, indeed. How could I miss them?
Then all that's left is to register our appimage builds here: https://appimage.github.io/ (offtopic)
https://appimage.github.io/wishlist/ wrote:
Once your AppImage is available for download, please file an issue at GitHub to get it added to have it tested and added to the list. [sic]
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Re: Oolite 1.92 released on the Microsoft Store

Post by ffutures »

If I want to carry on using saved games that involve expansions such as ships what's the best way to proceed - get the new version for Windows from the OOlite board, or go with the Microsoft store?
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Re: Oolite 1.92 released on the Microsoft Store

Post by another_commander »

ffutures wrote: Tue Mar 10, 2026 3:05 pm
If I want to carry on using saved games that involve expansions such as ships what's the best way to proceed - get the new version for Windows from the OOlite board, or go with the Microsoft store?
Saved games function identically between the two versions and are interchangable.

The only difference in the binaries between Store and standard GitHub released is the location of external game files like logs, defaults, saves, screenshots, managed addons etc. Check the top post in this topic for where exactly the Store version puts its files. There are a few other difference but they are related to how Oolite is set up to interact with the OS and are not actual differences in the binaries. Again, top post for more details.

Tldr:
If you feel uncomfortable with the location of game generated files in the users ' AppData folder, you can use the standard version from the website and that will be fine. On the other hand, .oolite-save files are automatically associated with the Oolite app in the Store version and tou can load them up with a simple double click or a drag and drop onto the exe. The choice is yours.
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Re: Oolite 1.92 released on the Microsoft Store

Post by hiran »

ffutures wrote: Tue Mar 10, 2026 3:05 pm
If I want to carry on using saved games that involve expansions such as ships what's the best way to proceed - get the new version for Windows from the OOlite board, or go with the Microsoft store?
If you use OoliteStarter to run Oolite, it will remember the expansions used when you save the game.
When resuming the expansions used for the savegame will be compared to those that are installed.
If stuff is missing you will be warned and can decide to
- ignore
- fix
- have it automatically fixed

This is not related to the MS store however.
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Re: Oolite 1.92 released on the Microsoft Store

Post by ffutures »

another_commander wrote: Tue Mar 10, 2026 3:47 pm
Tldr:
If you feel uncomfortable with the location of game generated files in the users ' AppData folder, you can use the standard version from the website and that will be fine. On the other hand, .oolite-save files are automatically associated with the Oolite app in the Store version and tou can load them up with a simple double click or a drag and drop onto the exe. The choice is yours.
That doesn't worry me so much as wanting to be sure that I can sort things out properly without too many problems.
hiran wrote: Tue Mar 10, 2026 6:15 pm
ffutures wrote: Tue Mar 10, 2026 3:05 pm
If I want to carry on using saved games that involve expansions such as ships what's the best way to proceed - get the new version for Windows from the OOlite board, or go with the Microsoft store?
If you use OoliteStarter to run Oolite, it will remember the expansions used when you save the game.
When resuming the expansions used for the savegame will be compared to those that are installed.
If stuff is missing you will be warned and can decide to
- ignore
- fix
- have it automatically fixed

This is not related to the MS store however.
OK - sounds like that's what I need to do then. Bit busy for the next few days but I'll sort it as soon as possible.
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