The impression I got from the wiki page was that it needed Bigships because it's a type of "big trader" ship, and relies on its ship-spawning routine to create the Baakili ships.
Recovering "Lost" OXPs
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Re: Recovering "Lost" OXPs
- Cholmondely
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Re: Recovering "Lost" OXPs
You are quite right. The need for BigShips is missing in the Far Trader oxp's Manifest.plist. So it should work just fine with the current Bigships.
According to https://ooliteproject.github.io/oolite- ... ships.html the current version includes two improvements over the old:
Code: Select all
1.3 - Switched to using new populator routines. Added role-categories.plist file to replace pirate-victim-roles.plist.
Added Library Config option to control the maximum number of traders spawned.
1.4 - Fixed issue with not saving max number of traders setting.
Did you try it out? Were there copious error messages in your
![[EliteWiki]](/images/elitewikismall.png)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Recovering "Lost" OXPs
Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare.Cholmondely wrote: ↑Tue Jul 01, 2025 10:17 amYou are quite right. The need for BigShips is missing in the Far Trader oxp's Manifest.plist. So it should work just fine with the current Bigships.
According to https://ooliteproject.github.io/oolite- ... ships.html the current version includes two improvements over the old:
Neither of these should interfere with the attribution of the "bigTrader" role to the Baakili or to its behaviour.Code: Select all
1.3 - Switched to using new populator routines. Added role-categories.plist file to replace pirate-victim-roles.plist. Added Library Config option to control the maximum number of traders spawned. 1.4 - Fixed issue with not saving max number of traders setting.
Did you try it out? Were there copious error messages in yourLatest.log?
- Cholmondely
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Re: Recovering "Lost" OXPs
Sorry again! I'd not realised that this OXP was separate from the FarArm ships OXP (ships are not my area of expertise).
V.2.0 of this OXP is from 2010 and predates the changes to the markets from Oolite v.1.82 (a decade ago). You will need to transmogrify matters (transmogrificatory instructions)!
It is possible that Montana05 might come through with a link to his new version.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Recovering "Lost" OXPs
Thanks for the link.Cholmondely wrote: ↑Tue Jul 01, 2025 12:29 pmSorry again! I'd not realised that this OXP was separate from the FarArm ships OXP (ships are not my area of expertise).
V.2.0 of this OXP is from 2010 and predates the changes to the markets from Oolite v.1.82 (a decade ago). You will need to transmogrify matters (transmogrificatory instructions)!
It is possible that Montana05 might come through with a link to his new version.
- Cholmondely
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- Posts: 6144
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Recovering "Lost" OXPs
roles = "baakili-fartrader bigTrader(0.05)";
seems to imply that the chance is 1/20th of a full role. So if you have no other BigShips loaded, you will see one in approximately every 20 systems, or less depending on how you set the populator in "Config for AddOns" (Library.oxp) - docked F4 screen. More BigShips = lower chance.Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?