Recovering "Lost" OXPs

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Bicorn
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Re: Recovering "Lost" OXPs

Post by Bicorn »

Cholmondely wrote: Tue Jul 01, 2025 9:46 am
Bicorn wrote: Tue Jul 01, 2025 9:41 am
Aw, that's a shame. I really wanted to meet the Baakili, they sounded interesting.
The OXP should work just fine without BigShips - have you tried it out?
The impression I got from the wiki page was that it needed Bigships because it's a type of "big trader" ship, and relies on its ship-spawning routine to create the Baakili ships.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Bicorn wrote: Tue Jul 01, 2025 9:55 am
The impression I got from the wiki page was that it needed Bigships because it's a type of "big trader" ship, and relies on its ship-spawning routine to create the Baakili ships.
You are quite right. The need for BigShips is missing in the Far Trader oxp's Manifest.plist. So it should work just fine with the current Bigships.

According to https://ooliteproject.github.io/oolite- ... ships.html the current version includes two improvements over the old:

Code: Select all

1.3   - Switched to using new populator routines. Added role-categories.plist file to replace pirate-victim-roles.plist.
        Added Library Config option to control the maximum number of traders spawned.
1.4   - Fixed issue with not saving max number of traders setting.
Neither of these should interfere with the attribution of the "bigTrader" role to the Baakili or to its behaviour.


Did you try it out? Were there copious error messages in your [EliteWiki] Latest.log?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Bicorn »

Cholmondely wrote: Tue Jul 01, 2025 10:17 am
Bicorn wrote: Tue Jul 01, 2025 9:55 am
The impression I got from the wiki page was that it needed Bigships because it's a type of "big trader" ship, and relies on its ship-spawning routine to create the Baakili ships.
You are quite right. The need for BigShips is missing in the Far Trader oxp's Manifest.plist. So it should work just fine with the current Bigships.

According to https://ooliteproject.github.io/oolite- ... ships.html the current version includes two improvements over the old:

Code: Select all

1.3   - Switched to using new populator routines. Added role-categories.plist file to replace pirate-victim-roles.plist.
        Added Library Config option to control the maximum number of traders spawned.
1.4   - Fixed issue with not saving max number of traders setting.
Neither of these should interfere with the attribution of the "bigTrader" role to the Baakili or to its behaviour.


Did you try it out? Were there copious error messages in your [EliteWiki] Latest.log?
Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Bicorn wrote: Tue Jul 01, 2025 10:24 am
Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare.
Sorry again! I'd not realised that this OXP was separate from the FarArm ships OXP (ships are not my area of expertise).

V.2.0 of this OXP is from 2010 and predates the changes to the markets from Oolite v.1.82 (a decade ago). You will need to transmogrify matters (transmogrificatory instructions)!

It is possible that Montana05 might come through with a link to his new version.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Bicorn »

Cholmondely wrote: Tue Jul 01, 2025 12:29 pm
Bicorn wrote: Tue Jul 01, 2025 10:24 am
Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare.
Sorry again! I'd not realised that this OXP was separate from the FarArm ships OXP (ships are not my area of expertise).

V.2.0 of this OXP is from 2010 and predates the changes to the markets from Oolite v.1.82 (a decade ago). You will need to transmogrify matters (transmogrificatory instructions)!

It is possible that Montana05 might come through with a link to his new version.
Thanks for the link.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Bicorn wrote: Tue Jul 01, 2025 10:24 am
Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare.
roles = "baakili-fartrader bigTrader(0.05)"; seems to imply that the chance is 1/20th of a full role. So if you have no other BigShips loaded, you will see one in approximately every 20 systems, or less depending on how you set the populator in "Config for AddOns" (Library.oxp) - docked F4 screen. More BigShips = lower chance.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Bicorn »

Cholmondely wrote: Tue Jul 01, 2025 3:05 pm
roles = "baakili-fartrader bigTrader(0.05)"; seems to imply that the chance is 1/20th of a full role. So if you have no other BigShips loaded, you will see one in approximately every 20 systems, or less depending on how you set the populator in "Config for AddOns" (Library.oxp) - docked F4 screen. More BigShips = lower chance.
A higher "maximum number of big trader ships" means less chance of finding one? That sounds counterintuitive.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Bicorn wrote: Tue Jul 01, 2025 5:40 pm
Cholmondely wrote: Tue Jul 01, 2025 3:05 pm
roles = "baakili-fartrader bigTrader(0.05)"; seems to imply that the chance is 1/20th of a full role. So if you have no other BigShips loaded, you will see one in approximately every 20 systems, or less depending on how you set the populator in "Config for AddOns" (Library.oxp) - docked F4 screen. More BigShips = lower chance.
A higher "maximum number of big trader ships" means less chance of finding one? That sounds counterintuitive.
If there are no other ships, then assuming the populator creates one BigShip per system (it will be more complex than that) then I understand that the chance of meeting a Baakili is 1/20. The other 19/20 are dropped.

If there are five other bigShips amongst your OXPs each with a role weighting of (1), then the chance of bumping into a Baakili is 1/ (1/20 + 1 + 1 + 1 + 1 + 1) ie 1/121


See McLane here for more detail!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Bicorn »

Cholmondely wrote: Tue Jul 01, 2025 6:18 pm
Bicorn wrote: Tue Jul 01, 2025 5:40 pm
Cholmondely wrote: Tue Jul 01, 2025 3:05 pm
roles = "baakili-fartrader bigTrader(0.05)"; seems to imply that the chance is 1/20th of a full role. So if you have no other BigShips loaded, you will see one in approximately every 20 systems, or less depending on how you set the populator in "Config for AddOns" (Library.oxp) - docked F4 screen. More BigShips = lower chance.
A higher "maximum number of big trader ships" means less chance of finding one? That sounds counterintuitive.
If there are no other ships, then assuming the populator creates one BigShip per system (it will be more complex than that) then I understand that the chance of meeting a Baakili is 1/20. The other 19/20 are dropped.

If there are five other bigShips amongst your OXPs each with a role weighting of (1), then the chance of bumping into a Baakili is 1/ (1/20 + 1 + 1 + 1 + 1 + 1) ie 1/121
Ah, you meant more types of big ships, not the number of ships spawned.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Ramon's Anaconda (c.2008)

Does anybody have a copy of this one? The website hosting it is up for sale and the link is accordingly broken.

Take a look at Ramon's Anaconda, where there is a camera viewpoint inside the cargo bay. I've flown this ship, and deliberately encouraged pirates to blast the cargo bay door off, after which you can see the interior of the ship and the view outside of the pirates chasing you. Wildeblood (2011)


Image

Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Griff »

ah man, an important oxp - the first one to start re-imagining the core shipset for todays Oolite i think, knocked us all for six when Ramon posted those gifs and artwork

Doing a search on my pc unearths a "ramon_anaconda.zip" file:
https://drive.google.com/file/d/1aVU0NH ... sp=sharing

not sure if it's Ramon's original upload or not, seems to have some early shader stuff in it which i'm not sure the original had?
The original model and textures seem to be there though so the shader stuff could be taken out.
I found the zip in a folder called "oxp's that need fixing/hosted by ramon" so not sure what's broken in it, there's no info txt file or anything with it i'm afraid
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