Oolite Darwin Awards

General discussion for players of Oolite.

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Re: Oolite Darwin Awards

Post by Cholmondely »

So, in Oolite 1.77, the Rock Hermits are different. And there are flashing lights (!) at the back of the docking tunnel. I'm playing with orbits and maybe because of that, things are often cast into shadow.

So I'd located a Rock Hermit and was approaching it from a distance. Everything was deepest black, but I could see the lights at the back of the RH docking tunnel, so I went for it. I was too fast, at too steep an angle and too close (which was why I could see the lights). Bang! The first time I've died docking with an RH for over a year!

Cobra Docking at an RH
Image

Smiv's Version (Accessories OXP).
Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Oolite Darwin Awards

Post by RockDoctor »

Is it just my fat fingers and dodgy coordination, or is docking with Leviathans, Behemoths and such like Naval megaships a particularly good way to get to press the space bar?
I'm sure they know where I am and deliberately veer to one side at the last possible moment. Even when I'm squeaky clean.
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Re: Oolite Darwin Awards

Post by Cody »

<sniggers>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Darwin Awards

Post by Nite Owl »

RockDoctor wrote: Sun Sep 18, 2022 6:52 pm
Is it just my fat fingers and dodgy coordination, or is docking with Leviathans, Behemoths and such like Naval megaships a particularly good way to get to press the space bar?
I'm sure they know where I am and deliberately veer to one side at the last possible moment. Even when I'm squeaky clean.
Deep Space Dredgers are notorious for this as well. Be sure the following code appears in the offending ship's shipdata.plist so that you can <Shift+C> your way onboard.

Code: Select all

"allows_fast_docking" = yes;
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Re: Oolite Darwin Awards

Post by RockDoctor »

Nite Owl wrote: Sun Sep 18, 2022 11:08 pm
Deep Space Dredgers are notorious for this as well. Be sure the following code appears in the offending ship's shipdata.plist so that you can <Shift+C> your way onboard.

Code: Select all

"allows_fast_docking" = yes;
It's alright, I found a new way to exercise my space-bar finger. I said rude words to some slimy character in the corner of the dock, ignored my his suggestion that I might clean my minor smuggling record for a measly 10,000 credits and the little toad set me to Fugitive and put an obviously very tempting bounty on my ass.

Now, how do I get out of this - docking without clearance is costing me 5kCr a pop, my galactic map is still mostly empty so I'm haemorrhaging credits and reputation as I learn my way around. And exercising the space-bar finger a lot.

I'm going to have to do some research, but don't some pirate bases offer a reputation-cleaning service? I seem to remember being offered that under some dubious counter before.
It's that, or edit the save-game, which would be a whole new voyage of discovery.

Isn't there an OZP that will let you see your bounty? If I'm wearing the bounty away at a reasonable rate, I can live with it for a while, but I don't know if it'll take 10 more jumps or 10,000, to return to some sort of sanity.
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Re: Oolite Darwin Awards

Post by Cody »

RockDoctor wrote: Fri Sep 23, 2022 8:26 pm
Isn't there an OZP that will let you see your bounty?
[EliteWiki] Bounty Status by Thargoid.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Darwin Awards

Post by RockDoctor »

Cody wrote: Fri Sep 23, 2022 8:36 pm
RockDoctor wrote: Fri Sep 23, 2022 8:26 pm
Isn't there an OZP that will let you see your bounty?
[EliteWiki] Bounty Status by Thargoid.
Thanks ; I thought I'd seen one, and was about to go searching the Wiki for exactly that.
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Re: Oolite Darwin Awards

Post by Cody »

A galactic jump clears your bounty - as does "Attitude Adjustment".
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Darwin Awards

Post by phkb »

RockDoctor wrote: Fri Sep 23, 2022 8:26 pm
If I'm wearing the bounty away at a reasonable rate, I can live with it for a while, but I don't know if it'll take 10 more jumps or 10,000, to return to some sort of sanity.
Note: If you're using the "Bounty System" OXP, you're bounty will *not* decline with each jump.
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Re: Oolite Darwin Awards

Post by Cholmondely »

Not sure if this is the right place for this, but anyways...

I was jumping in a "Tester Iron Ass" from G1 Tiraor to Onrira (14 jumps). Using the cheat oxp "Long Range Scanner" which lets you whizz along.

Around Encereso a message popped up that I was suffering from some sort of sickness and should stop jumping. And at Biramabi I died from it! Since one whizzes along so fast, it all passed in a flash.

When I went back to peruse the latest.log there was nothing there of any consequence - usually the comms messages and the console messages are recorded there for me, but not these sickness messages!

Jolly realistic - but I've no idea where it came from! Vanilla game code? An oxp? Whatever it was seemed to leave no record in the latest.log.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Oolite Darwin Awards

Post by phkb »

Cholmondely wrote: Tue Jun 24, 2025 4:09 pm
Vanilla game code?
Not in this instance. Definitely an OXP, but I've no idea which one.
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Re: Oolite Darwin Awards

Post by user2357 »

phkb wrote: Wed Jun 25, 2025 1:10 am
Cholmondely wrote: Tue Jun 24, 2025 4:09 pm
Vanilla game code?
Not in this instance. Definitely an OXP, but I've no idea which one.
I seem to recall vaguely that the Life in the Frontier OXP (or similar?) presented the possibility to go to the gym when docked at a station in order to maintain the pilot's health...
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Re: Oolite Darwin Awards

Post by Cholmondely »

user2357 wrote: Wed Jun 25, 2025 4:48 am
I seem to recall vaguely that the Life in the Frontier OXP (or similar?) presented the possibility to go to the gym when docked at a station in order to maintain the pilot's health...
Yes, indeed. LitF provides a role-playing infrastructure with health, sickness, strength, another reputation schema and "stance". But there seems to be nothing in his javascripts that this dumb pilot can find which accounts for my dying while hyperjumping nor for messages popping up while in flight. Everything in LitF seems to take place solely on the station.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Oolite Darwin Awards

Post by Wildeblood »

Cholmondely wrote: Wed Jun 25, 2025 6:48 am
Yes, indeed. LitF provides a role-playing infrastructure with health, sickness, strength, another reputation schema and "stance". But there seems to be nothing in his javascripts that this dumb pilot can find which accounts for my dying while hyperjumping nor for messages popping up while in flight. Everything in LitF seems to take place solely on the station.
Why don't you post the bit of your Latest.log where it lists world-scripts loaded? :shock:

Invite a_c's derision. :lol:
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Re: Oolite Darwin Awards

Post by Cholmondely »

Wildeblood wrote: Wed Jun 25, 2025 9:02 am
Why don't you post the bit of your Latest.log where it lists world-scripts loaded? :shock:
Interesting. Can I ask why? I have a reasonably good knowledge of our OXPs, but not the world scripts. Do any of us have a reasonably good knowledge of the world scripts - or do you think that one of the names might be a give away?

Anyway... here goes

Code: Select all

21:11:44.067 [script.load.world.listAll] +[ResourceManager loadScripts] (ResourceManager.m:2132): Loaded 449 world scripts:
    AnacondaCruiseLiners 0.1
    Anarchies 2.9.2
    AssassinsRebooted 2.4
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    AsteroidStorm 4.03
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    AstroLibrary 4.3
    audible_docking_clearance 1.3.1
    Automatic ECM System 0.3.2 - for Oolite 1.75 and later
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    AutoPrimeEquipment 1.2
    AutoRefuel 1.0
    BarrelRoll 1.1
    Battle Damage 1.4
    behemoth 3.1.1
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    BGS-PAGsoundsetv2 2.3
    bigShips_populator 1.3
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    BountySystem_Deferred 0.16
    BountySystem_MostWanted 0.16
    BountySystem_NPCScan 0.16
    BountySystem_WarrantScanner 0.16
    Breakable_Energy_Unit 1.1
    Breakable_Engines 1.1
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    Breakable_TorusDrive 1.1
    Breakable_WitchDrive 1.3.2
    BroadcastCommsMFD 1.3.7
    BulletinBoardSystem 2.6.3
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    Cargo_Handling_Time 1.0
    Cargo_Wreck_Teaser 1.7.1
    CargoSpaceCorrection 1.1
    cargoSpotter_worldScript.js 1.1
    CargoTypeExtension 2.0
    CargoTypeExtension-Auctions 2.0
    CargoTypeExtension-Base 2.0
    CargoTypeExtension-DefaultMarket 2.0
    CargoTypeExtension-Dynamic 2.0
    CargoTypeExtension-FetchContracts 2.0
    CargoTypeExtension-OpenContract 2.0
    CargoTypeExtension-Permits 2.0
    CargoTypeExtension-Regional 2.0
    CargoTypeExtension-Scavenger 2.0
    CargoTypeExtension-Station-Astrofactory 2.0
    CargoTypeExtension-Station-ConStore 2.0
    CargoTypeExtension-Station-Galnavy 2.0
    CargoTypeExtension-Station-GRS 2.0
    CargoTypeExtension-Station-HoopyCasino 2.0
    CargoTypeExtension-Station-KiotaBiosphere 2.0
    CargoTypeExtension-Station-KiotaFactory 2.0
    CargoTypeExtension-Station-KiotaHabitat 2.0
    CargoTypeExtension-Station-KiotaRelay 2.0
    CargoTypeExtension-Station-KiotaResearch 2.0
    CargoTypeExtension-Station-KiotaSolar 2.0
    CargoTypeExtension-Station-PlanetFall 2.0
    CargoTypeExtension-Station-RockHermit 2.0
    CargoTypeExtension-Station-RRSWaystation 2.0
    CargoTypeExtension-Station-SalvageGang 2.0
    CargoTypeExtension-Station-Sodalite 2.2
    CargoTypeExtension-Station-SpaceBar 2.0
    CargoTypeExtension-Station-SuperHub 2.0
    CargoTypeExtension-Station-Taranis 2.1
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    CargoTypeExtension-TraderNet 2.0
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    Rescue Scenario 1a 1.5.4
    Rescue Scenario 1b 1.5.4
    Rescue Scenario 2 1.5.4
    Rescue Scenario 2a 1.5.4
    Rescue Scenario 2b 1.5.4
    Rescue Scenario 3 1.5.4
    Rescue Scenario 3a 1.5.4
    Rescue Scenario 4 1.5.4
    Rescue Scenario 4a 1.5.4
    Rescue Scenario 4b 1.5.4
    Rescue Scenario 5 1.5.4
    Rescue Scenario 5a 1.5.4
    Rescue Scenario 6 1.5.4
    Rescue Scenario 6a 1.5.4
    Rescue Stations 1.5.4
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    RRSBlackBoxHC 0.1
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    SC Core 2.0
    Scanner Target Selector 1.0
    SE-main-script 2.9
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    Smugglers_Illegal 2.5
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    Smugglers_Oolite_Contracts_Fix 2.5
    sniperlock 1.0
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    SpaceBarFaceLift 1.7
    Spawn-sothis 1.0.1
    Spawn_Stations 2.6
    SpawnMoons 1.1
    spicy_hermits_abandoned 1.0.3
    spicy_hermits_relocator 1.0.3
    spicy_hermits_star-jellies 1.0.3
    SSLaneIndicator 0.52
    start_choices 1.7
    Stashes 0.3.1
    station_ads 1.1
    station_options 1.1
    StationDockControl 1.1.26
    StationDockControl_EscortLaunch 1.1.26
    StationDockControl_HackChip 1.1.26
    StationDockControl_Interface 1.1.26
    StationDockControl_MFD 1.1.26
    StationDockControl_Populator 1.1.26
    StationDockControl_ShuttleLaunch 1.1.26
    StationLibrary 2.7
    stealth_missionScript 1.05
    Sunskimmers 0.2
    SunSpectralAnalyzer 3.9
    System Features: Rings 2.10.3
    System Features: Sunspots 1.5
    taranis_one 2.1
    TargetSystemPlugins_FilterSort 0.81
    TargetSystemPlugins_SharedHandlers 0.81
    TargetSystemPlugins_ShortRangeSnapshot 0.81
    TargetSystemPlugins_TargetMemoryInterface 0.81
    TCA_rj 0.1
    TeaMakerScript.js 1.2
    tech_ref_lib 1.0.1
    telescope 2.0.2
    telescope_debug 1.0
    telescope_fps_monitor 1.2
    telescopeeq 2.0.1
    thargoid_wars 4.6
    Thargorn_Witchspace_Battle 1.5.2
    Tionisla Chronicle Array OXP 1.05
    Tionisla Reporter 1.3.9
    tlxn_waypointHere_eq 0.8
    TOGY_Main 2.7
    towbar 0.103
    towbarmissions 0.103
    Tracker 1.05
    Traffic Lights 1.1
    TrafficControl 2.02
    trails 1.11
    trophy_col 2.3.0
    tws_satnav_main 0.01
    Undocumented Launch 1.0
    useful_MFDs 0.6
    VimanaX_Alerts 1.25
    VimanaX_HUD 1.25
    wanted_market_observer 1.0.1
    wanted_station_ads 1.0.1
    wanted_yah 1.0.1
    WarpDrive 2.8
    Waypoint_Here_MFD 0.8
    Welcome Information Script 1.13
    Wildeblood Manor 1.2
    Wildefire_HELP 1.0
    WireframeShipImages 1.3
    WitchBank 0.1
    Xenon UI Resource Pack H (16:10) 2.1
    XenonUI 3.7
    XenonUI_Compatibility 3.7
    XenonUI_CoreMissionFixes 3.7
    yah_ad_service 4.5.1
    YAH_mobile_populator 1.0
    yah_more_ads 1.2
    yah_set_a 4.5
    yah_set_b 4.5
    yah_set_c 4.5
    yah_set_d 4.5
    yah_set_e 4.5
    yah_set_f 4.5
    yah_set_g 4.5
I've currently got my basic set loaded + AddOns for G1 + AddOns for G7 + experiments (mostly yours, I think).

I suppose that I should also mention that I'm getting oodles of these:

Code: Select all

21:15:07.549 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:07.551 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:07.719 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:07.859 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:07.861 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:07.959 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.062 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.193 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.194 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.195 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.311 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.312 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.598 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
21:15:08.599 [script.javaScript.exception.unexpectedType] ReportJSError (OOJavaScriptEngine.m:204): ***** JavaScript exception (oolite-populator 1.83.0.1): TypeError: h is null
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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