Travelogue: The Hunt For Edzaar

General discussion for players of Oolite.

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Re: Travelogue: The Hunt For Edzaar

Post by user2357 »

Co-pilot user2357 reporting, sir. <o

... Your latest jump record...

Totals:
36 jumps
Jump Distance: 123.6ly
Jump Time: 495.52h
Non-Jump Time: 37.30h

Averages:
Jump Distance: 3.4ly
Jump Time: 13.76h
Non-Jump Time: 1.04h

Session 4: 4 jumps, 12.4ly, 40.80 jump-h, ..8.18 non-jump-h; 3.1ly/jump, 10.20h/jump, 2.05 no-jump h/jump
Session 5: 7 jumps, 23.2ly, 82.88 jump-h, 12.89 non-jump-h; 3.3ly/jump, 11.84h/jump, 1.84 no-jump h/jump

It does seem as if a significantly greater amount of time has been spent flying in Realspace and in dock than during previous sessions, as per your recounting of events.

It is indeed a pleasure flying with you, sir. <o
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Re: Travelogue: The Hunt For Edzaar

Post by Wildeblood »

user2357 wrote: Sun Apr 27, 2025 6:25 am
... Your latest jump record...

Totals:
36 jumps
Jump Distance: 123.6ly
Jump Time: 495.52h
Non-Jump Time: 37.30h
22 days, 5 hours, for anyone interested in how many dayChanged events a player encounters.
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Re: Travelogue: The Hunt For Edzaar

Post by user2357 »

Wildeblood wrote: Sun Apr 27, 2025 7:07 am
22 days, 5 hours, for anyone interested in how many dayChanged events a player encounters.
I'm interested. :) ...But does "dayChanged events" mean?
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Re: Travelogue: The Hunt For Edzaar

Post by phkb »

user2357 wrote: Mon Apr 28, 2025 4:09 am
But does "dayChanged events" mean?
"dayChanged" is the Javascript event that fires every time the game clock passed 12:00am, signalling a new day has started.
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Re: Travelogue: The Hunt For Edzaar

Post by Cholmondely »

So, for example, Wildeblood's new Dynooverse oxp, once it detects that that has happened, will randomly select a solar system and proceed to mangle it beyond all recognition. The next time a new day dawns, it will do the same thing again! Until you end up travelling through a Galaxy with every planet named "User2357" and transmogrified into an anarchic wasteland populated by hordes of witchspace-lobster-worshipping wombats warbling whimsically in Wildebloodian Welsh.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Travelogue: The Hunt For Edzaar

Post by iamthelowercase »

[[ game session start time 2084-191:23:53 | session RW time 2:34:07 | game session end time 2084-194:18:53 ]]

2084-192:02:38 Legeara. Quite a lot of overconfidence scares here.
2084-192:02:45:00 docked. Spent some time going over which of our next couple of stops to actually dock at, and left by 2084-192:03:08.

2084-192:07:09 Zaria, and immediately jumped out again to Xeisare.
2084-192:07:48 Xeisare. Halfway in we discover that we completely forgot to load up on cargo we could sell here. Decided to head in anyways, to see if they have any good tech upgrades. Passed a Skink on the way in.
Docked by 2084-192:07:56. Launched by 2084-192:08:19.

2084-192:10:54 or so, arrive in Dimadi and were immediately beset by not one, but two different groups of assassins. Fortunately, we had jut filled up on witchdrive fuel and simply injector'd out of there. Scared off a Fer-de-Lance on the way in.
2084-192:11:11:30 docked. Loaded up on Radioactives and other Minerals to sell at Xeisare on our way back. Turned down a passenger contract that involved an advance of all things as likely being too dangerous.
Launched by 2084-192:11:24.

Xeisare again by 2084-192:13:59. That's not the jump taking a different amount of time each way, that's being a little late to record the time on arrival. Picked up an escort contract to our next stop. Ready to launch again by 2084-192:14:20:26, stopped by the insurance office, and space-borne again by 2084-192:14:31.

2084-192:15:12 or so Zaria. Took out six pirates on the way in, but did not have time to scoop an escape pod for the extra bounty. Docked 2084-192:15:29. Sold our load of Computers and Machinery for a pretty good price, and picked up Radioactives as well as a passenger. Launched by 2084-192:16:07:39.

2084-192:20:09 Legeara again. Jumped without docking, although we had to calibrate a few things first.

2084-192:22:44 Isonza again. We still have enough fuel to reach our next destination, so another jump without docking.

2084-193:01:18 Ramaza. We saw signs of a fight going on, way off in the distance closer to the station than to us. With no way to intervene before it finished, we could only watch.
2084-193:01:31 docked. Passenger delivered. After furious debate, decided to hang on to our load of Radioactives until we came to a better place to sell them. Picked up a new passenger. In space again 2084-193:01:55.

2084-193:14:55 Soorte. We exit witchspace and are promptly set upon by an assassin! Rather than give them what they want or get in a fight, we apply fuel injectors until we have the distance to go to torus drive. Thank goodness we figured out corkscrews since arriving in Chart 2.
2084-193:15:04:16 docked. Out again 2084-193:15:18:35.

2084-194:18:34 Edsodi. Skipped the main spacelane.
2084-194:18:37 docked. Parcel delivered successfully. We sell our Radioactives and pick up Computers.

Edit: timestamp typo pointed out by @user
------------------
Cholmondely wrote: Mon Apr 28, 2025 8:06 am
So, for example, Wildeblood's new Dynooverse oxp, once it detects that that has happened, will randomly select a solar system and proceed to mangle it beyond all recognition. The next time a new day dawns, it will do the same thing again! Until you end up travelling through a Galaxy with every planet named "User2357" and transmogrified into an anarchic wasteland populated by hordes of witchspace-lobster-worshipping wombats warbling whimsically in Wildebloodian Welsh.
Ooh. Now that's one I want to get. I'm going to have to fix up the Starter soon so I can get it downloaded.
Last edited by iamthelowercase on Fri May 02, 2025 10:50 pm, edited 1 time in total.
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Re: Travelogue: The Hunt For Edzaar

Post by user2357 »

Aahhh... O.K. Thanks. Interesting... dayChanged.

In other news: I'll have to postpone updating the travelogue spreadsheet for the moment, right now, as RL interrupts and distracts... but I should be back on duty at least by the weekend. <o
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Re: Travelogue: The Hunt For Edzaar

Post by Cholmondely »

iamthelowercase wrote: Mon Apr 28, 2025 1:39 pm
Ooh. Now that's one I want to get. I'm going to have to fix up the Starter soon so I can get it downloaded.
Probably not listed on the Starter, as not an OXZ on the magic "Expansions Manager List". So one downloads it manually via the wiki page and then bungs it (manually) inside your ManagedAddOns folder (since as an OXZ it has a manifest.plist). We have about 400 of these. The most important include Povray Planets, FPO Famous Planets, the Galactic Navy (and its retextures), Hathor & Nephthys stations and the MilitaryTargettingSystem.oxp.

See here: Guide to Unlisted OXPs.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Travelogue: The Hunt For Edzaar

Post by another_commander »

Cholmondely wrote: Tue Apr 29, 2025 8:04 am
So one downloads it manually via the wiki page and then bungs it (manually) inside your ManagedAddOns folder (since as an OXZ it has a manifest.plist).
Please do not place anything inside ManagedAddOns, this folder is designed to be used by the Expansion Manager. If you do throw OXZs in there manually, do not be surprised if weird stuff with the Expansion Manager starts happening. Just leave the ManagedAddOns folder alone and use the normal AddOns one for any OXPs or OXZs you install yourself.
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Re: Travelogue: The Hunt For Edzaar

Post by iamthelowercase »

Cholmondely wrote: Mon Apr 28, 2025 8:06 am
So, for example, Wildeblood's new Dynooverse oxp, once it detects that that has happened, will randomly select a solar system and proceed to mangle it beyond all recognition. The next time a new day dawns, it will do the same thing again! Until you end up travelling through a Galaxy with every planet named "User2357" and transmogrified into an anarchic wasteland populated by hordes of witchspace-lobster-worshipping wombats warbling whimsically in Wildebloodian Welsh.
Actually. Wildeblood is in this thread. Is there prior art in whether Dynooverse is known to work or known to not work with Stranger's World? Or will trying that be treading new ground?
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Re: Travelogue: The Hunt For Edzaar

Post by Cholmondely »

iamthelowercase wrote: Tue Apr 29, 2025 3:48 pm
Actually. Wildeblood is in this thread. Is there prior art in whether Dynooverse is known to work or known to not work with Stranger's World? Or will trying that be treading new ground?
It certainly works with my Stranger's World oxp suite!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Travelogue: The Hunt For Edzaar

Post by Wildeblood »

iamthelowercase wrote: Tue Apr 29, 2025 3:48 pm
Actually. Wildeblood is in this thread. Is there prior art in whether Dynooverse is known to work or known to not work with Stranger's World? Or will trying that be treading new ground?
In vanilla Oolite, Dynooverse will increment the richness of economies within the agricultural or industrial ranges, but never flip an agricultural to an industrial, or vice versa. I have read that SW relabels the two transitional "mainly" economy types as "mining", so you might see a mining economy switch to an agricultural or industrial economy.

I haven't examined SW, so I don't know how well its changes to include mining economies are implemented, though. It might be that the labels are changed, but there is no actual change to game mechanics, or alternatively the inclusion of mining economies might be well implemented.
"There are large, white swans, and there are small, black swans," he explained, "But there are no medium-sized swans, and there are no grey swans. The non-existence of grey swans mitigates against belief in Mr Darwin's theory."
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Re: Travelogue: The Hunt For Edzaar

Post by Cholmondely »

Wildeblood wrote: Tue Apr 29, 2025 6:01 pm
I have read that SW relabels the two transitional "mainly" economy types as "mining", so you might see a mining economy switch to an agricultural or industrial economy.

I haven't examined SW, so I don't know how well its changes to include mining economies are implemented, though. It might be that the labels are changed, but there is no actual change to game mechanics, or alternatively the inclusion of mining economies might be well implemented.
Nope. Stranger is into astronomy that makes sense.

Low TL poor agriculturals which are too small in radius to have the gravity to hold an atmosphere (and who are too low TL to do anything about it) are reclassified as Mining Economies.

Low prices for radioactives, minerals, Gold, Platinum & Gems. With phkb's tweaked SW Economy, high prices for food, wines, furs (but not yet medicine).

So in G1, Laenin (near Xexedi) gets reclassified as does Laeden in the SW corner, Bemaera & Esesla & Encereso en route from Lave to Digebiti. And Usanat south of Digebiti, and Begeabi to the north of Lave. That's it for the SW quadrant of G1.

So Dynooverse might transmogrify Mining to Poor/Extreme Agriculturals with a suitable rise in TL.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Travelogue: The Hunt For Edzaar

Post by user2357 »

iamthelowercase wrote: Mon Apr 28, 2025 1:39 pm
[[ game session start time 2084-191:23:53 | session RW time 2:34:07 | game session end time 2084-194:18:53 ]]
... Latest jump record, sir.

Totals:
47 jumps
Jump Distance: 146.0ly
Jump Time: 557.60h
Non-Jump Time: 42.40h (dock-to-dock only: 42.13h)

Averages:
Jump Distance: 3.1ly
Jump Time: 11.86h
Non-Jump Time: 0.90h

Session 6: 11 jumps, 22.4ly, 62.08 jump-h, 5.10 non-jump-h; 2.0ly/jump, 5.64h/jump, 0.46 no-jump h/jump
(dock-to-dock only:
Session 6: 11 jumps, 22.4ly, 62.08 jump-h, 4.65 non-jump-h; 2.0ly/jump, 5.64h/jump, 0.42 no-jump h/jump)

... 'Mission t'speak freely, sir. ... There's a typo, sir. ... Bottom of the 'logue, sir. ... In the Edsodi entry, sir. ... '2084-193:18:37 docked.' ... Should be '2084-194', sir. Thank you, sir. <o

(Relatively-insignificant edits for dock-to-dock-only data indicated above, as per viewtopic.php?p=300040#p300040 .)
Last edited by user2357 on Thu May 01, 2025 7:00 am, edited 1 time in total.
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Re: Travelogue: The Hunt For Edzaar

Post by user2357 »

iamthelowercase wrote: Sat Apr 26, 2025 3:19 am
user2357 wrote: Fri Apr 25, 2025 5:27 pm
If you want to optimise your travelogue a bit, I hope the following format with launch time might streamline things somewhat for you:
DDDD-DDD:HH:MM System Any other details and interesting occurrences.
Oh, that is an excellent suggestion. That's such a good suggestion that I'm kicking myself a bit for not doing it and it getting suggested. Started right away, and in fact went a bit overboard. You won't see that for a bit though, since the thread is a few sessions behind still.
...And then I realised, for proper accuracy, it should actually not be from launch to launch, but rather from dock to dock, because the game starts while you're docked.

Thankfully, case, your latest travelogue-entries include docking times as well. I'll update the spreadsheet accordingly, but, since we're looking at totals and averages, I don't think the difference will be all that noticeable.

... jus' sayin'.
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