The Feudal States

Discussion and information relevant to creating special missions, new ships, skins etc.

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RobsterLeal
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Re: The Feudal States

Post by RobsterLeal »

But if anyone knows of a fix and would like to talk this old eeejit through the method and how it is done, I'm always willing to learn :)
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Re: The Feudal States

Post by RobsterLeal »

hiran wrote: Mon Sep 23, 2024 9:33 pm
RobsterLeal wrote: Mon Sep 23, 2024 8:59 pm
So there appears to be an unfortunate side effect to the 'no market' oxp. If I had any coding skills whatsoever, i would go look see, but i havent :)
Even if we can't fix it (which means make the OXPs compatible to each other), we can improve the situation to flag them as incompatible.
With that flag set, OoliteStarter would indicate to users the unfortunate combination. It allows users to take educated decisions.
Indeedy. Is there somewhere I do that? bug reporting area or something similar??
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Re: The Feudal States

Post by Wildeblood »

RobsterLeal wrote: Mon Sep 23, 2024 9:34 pm
But if anyone knows of a fix and would like to talk this old eeejit through the method and how it is done, I'm always willing to learn :)
Having looked through it earlier this year, I'll opine that it's not phkb's finest work. Nor his second or third finest. :wink: Just delete it and forget about it.
Twenty second video, made me smile:

https://www.youtube.com/shorts/cFJizM1LqKs
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Re: The Feudal States

Post by phkb »

Wildeblood wrote: Tue Sep 24, 2024 9:08 am
Having looked through it earlier this year, I'll opine that it's not phkb's finest work. Nor his second or third finest.
Yeah, cheers mate.

The problem, as I see it, is that Feudal States is subverting the use of a standard function, in this case, the F8 key. Under certain circumstances, pressing F8 when docked at a Feudal Hunting Lodge or a surface location, will trigger specific mission screens. That's not the fault of "No Market Notification" - that's a poor design choice in Feudal States. The best fix would be to add an F4 entry in Feudal States that would trigger any Feudal-related mission screens.

However, given there is an ongoing operation to update Feudal States, I'll get an update for No Market Notification published that will prevent the no market screen from triggering on Feudal state stations.
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Re: The Feudal States

Post by phkb »

No Market notification update should be live in the DM shortly.
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Re: The Feudal States

Post by Cholmondely »

phkb wrote: Mon Oct 14, 2024 4:42 am
That's not the fault of "No Market Notification" - that's a poor design choice in Feudal States.
I have a sneaky feeling that is was not a bad design choice at the time. OXPs for the pre-1.80 versions of Oolite seem regularly to have used the F-screens for other matters. This changed when the vanilla game code allowed access to the docked F4 screen and allowed adding entries there.
F5: Commander's Profile (GUI_SCREEN_STATUS)
F5-F5: Ship's Manifest (GUI_SCREEN_MANIFEST)
F5-F8: APRIL content view
F5-F5-F5: List Visas (WIP Phantorgorth's Visas OXP)
F5-F5-F6: Flight Log OXP
F5-F5-F7: In-flight trophy log (from Trophy Collector)
F5-F5-F8: HyperCargo OXP (compatible with Vortex multibay)
F5-F5-F8: Vortex multibay (compatible with HyperCargo)
F6: Short Range Chart (GUI_SCREEN_SHORT_RANGE_CHART)
F6-F6: Galactic Chart (GUI_SCREEN_LONG_RANGE_CHART)
F6-F6-F5: Long Range Scanner
F6-F6-F5: Galaxy Info
F6-F6-F6: Galactic Hyperdrive OXP
F7: Data On Planet (GUI_SCREEN_SYSTEM_DATA)
F7-F6-F7: Long Range Scanner (WIP GGIndustries OXP)
F8: Commodities Market (GUI_SCREEN_MARKET)
F8-F8: AI Trading Assistant mode change (prior to Oolite 1.82)
F8-F8: Commodity "item" Information (GUI_SCREEN_MARKETINFO) (since Oolite 1.82)

List of landed planet-side key-combinations

F3-F7 Port view (Strangers World: Roolite's PlanetLand)
F4-F7 Port terminal view (Strangers World: Roolite's PlanetLand)
F5-F7 Planet/moon landscape (Strangers World: Roolite's PlanetLand)
F8-F7 City/station view (Strangers World: Roolite's PlanetLand)
The only intuitive one was Wildeblood's F3-F3-F3 for his Galactic Hyperdrive view of the next Galaxy and the possible arrival spots therein.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: The Feudal States

Post by cbr »

Image

Image Game ! :)
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Re: The Feudal States

Post by Cholmondely »

cbr wrote: Tue Oct 29, 2024 5:37 pm
Image
Quite! It is the only developed part of the game. And, thanks to Ramirez & DGill, the only real user of PlanetFall.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: The Feudal States

Post by DGill »

Cholmondely wrote: Tue Oct 29, 2024 9:11 pm

... the only real user of PlanetFall.
Having a bit of spare time I've made a start on Estate Management oxp. Add player's estate landing site with respect planetfall 2 and started to add the various estate management options.

I used a farm productivity value of 0.5 - 1.0 tonne/ha obtained from Wiki "Agriculture in the Middle Ages"


Image

Image

Image

Image
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Re: The Feudal States

Post by Cholmondely »

This looks most immersive!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: The Feudal States

Post by DGill »

Cholmondely wrote: Fri Dec 06, 2024 3:01 pm
This looks most immersive!
Couldn't resist adding some hunting lodge options, perhaps add some missions or other activities link to gossip overheard in the rooms.

Image
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Re: The Feudal States

Post by Cholmondely »

DGill wrote: Fri Dec 06, 2024 4:35 pm
Couldn't resist adding some hunting lodge options, perhaps add some missions or other activities link to gossip overheard in the rooms.

Image
When do we all get to try it out?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: The Feudal States

Post by DGill »

Cholmondely wrote: Tue Dec 10, 2024 8:43 pm

When do we all get to try it out?
The main Feudal States oxp is complete with 12 additional missions, P.A.D, GNN, and email integration and compatibility with planetfall 2. Main problem is I don't have time to play test it thoroughly. If you or anyone else wants to try it I can send a download link.

The addon estate management oxp is about half done.
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Re: The Feudal States

Post by Cholmondely »

DGill wrote: Wed Dec 11, 2024 11:34 am
Cholmondely wrote: Tue Dec 10, 2024 8:43 pm

When do we all get to try it out?
The main Feudal States oxp is complete with 12 additional missions, P.A.D, GNN, and email integration and compatibility with planetfall 2. Main problem is I don't have time to play test it thoroughly. If you or anyone else wants to try it I can send a download link.

The addon estate management oxp is about half done.
Please! I’d love to see your latest version.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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