The Feudal States
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- RobsterLeal
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Re: The Feudal States
But if anyone knows of a fix and would like to talk this old eeejit through the method and how it is done, I'm always willing to learn
- RobsterLeal
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Re: The Feudal States
Indeedy. Is there somewhere I do that? bug reporting area or something similar??hiran wrote: ↑Mon Sep 23, 2024 9:33 pmEven if we can't fix it (which means make the OXPs compatible to each other), we can improve the situation to flag them as incompatible.RobsterLeal wrote: ↑Mon Sep 23, 2024 8:59 pmSo there appears to be an unfortunate side effect to the 'no market' oxp. If I had any coding skills whatsoever, i would go look see, but i havent
With that flag set, OoliteStarter would indicate to users the unfortunate combination. It allows users to take educated decisions.
- Wildeblood
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Re: The Feudal States
Having looked through it earlier this year, I'll opine that it's not phkb's finest work. Nor his second or third finest. Just delete it and forget about it.RobsterLeal wrote: ↑Mon Sep 23, 2024 9:34 pmBut if anyone knows of a fix and would like to talk this old eeejit through the method and how it is done, I'm always willing to learn
In your heart, you know it's flat.
- phkb
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Re: The Feudal States
Yeah, cheers mate.Wildeblood wrote: ↑Tue Sep 24, 2024 9:08 amHaving looked through it earlier this year, I'll opine that it's not phkb's finest work. Nor his second or third finest.
The problem, as I see it, is that Feudal States is subverting the use of a standard function, in this case, the F8 key. Under certain circumstances, pressing F8 when docked at a Feudal Hunting Lodge or a surface location, will trigger specific mission screens. That's not the fault of "No Market Notification" - that's a poor design choice in Feudal States. The best fix would be to add an F4 entry in Feudal States that would trigger any Feudal-related mission screens.
However, given there is an ongoing operation to update Feudal States, I'll get an update for No Market Notification published that will prevent the no market screen from triggering on Feudal state stations.
- phkb
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Re: The Feudal States
No Market notification update should be live in the DM shortly.
- Cholmondely
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Re: The Feudal States
I have a sneaky feeling that is was not a bad design choice at the time. OXPs for the pre-1.80 versions of Oolite seem regularly to have used the F-screens for other matters. This changed when the vanilla game code allowed access to the docked F4 screen and allowed adding entries there.
The only intuitive one was Wildeblood's F3-F3-F3 for his Galactic Hyperdrive view of the next Galaxy and the possible arrival spots therein.F5: Commander's Profile (GUI_SCREEN_STATUS)
F5-F5: Ship's Manifest (GUI_SCREEN_MANIFEST)
F5-F8: APRIL content view
F5-F5-F5: List Visas (WIP Phantorgorth's Visas OXP)
F5-F5-F6: Flight Log OXP
F5-F5-F7: In-flight trophy log (from Trophy Collector)
F5-F5-F8: HyperCargo OXP (compatible with Vortex multibay)
F5-F5-F8: Vortex multibay (compatible with HyperCargo)
F6: Short Range Chart (GUI_SCREEN_SHORT_RANGE_CHART)
F6-F6: Galactic Chart (GUI_SCREEN_LONG_RANGE_CHART)
F6-F6-F5: Long Range Scanner
F6-F6-F5: Galaxy Info
F6-F6-F6: Galactic Hyperdrive OXP
F7: Data On Planet (GUI_SCREEN_SYSTEM_DATA)
F7-F6-F7: Long Range Scanner (WIP GGIndustries OXP)
F8: Commodities Market (GUI_SCREEN_MARKET)
F8-F8: AI Trading Assistant mode change (prior to Oolite 1.82)
F8-F8: Commodity "item" Information (GUI_SCREEN_MARKETINFO) (since Oolite 1.82)
List of landed planet-side key-combinations
F3-F7 Port view (Strangers World: Roolite's PlanetLand)
F4-F7 Port terminal view (Strangers World: Roolite's PlanetLand)
F5-F7 Planet/moon landscape (Strangers World: Roolite's PlanetLand)
F8-F7 City/station view (Strangers World: Roolite's PlanetLand)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: The Feudal States
Game !
- Cholmondely
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Re: The Feudal States
Quite! It is the only developed part of the game. And, thanks to Ramirez & DGill, the only real user of PlanetFall.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: The Feudal States
Having a bit of spare time I've made a start on Estate Management oxp. Add player's estate landing site with respect planetfall 2 and started to add the various estate management options.
I used a farm productivity value of 0.5 - 1.0 tonne/ha obtained from Wiki "Agriculture in the Middle Ages"