RELEASE: Cobra Mk IX

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

RELEASE: Cobra Mk IX

Post by Killer Wolf »

Latest Cobra model from Isis Interstellar.

Image

Image



https://app.box.com/s/qxr5n8a1ex1fq2k64qur7ml41m5tezt8
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1416
Joined: Thu Aug 27, 2015 4:24 pm

Re: RELEASE: Cobra Mk IX

Post by cbr »

In the shipdata.plist PURG and Purg will run amok on certain systems...

Very nice release. Really like the cockpit
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Re: RELEASE: Cobra Mk IX

Post by Killer Wolf »

i'm not following? or are my eyes failing - PURG should only be in comment lines?
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1416
Joined: Thu Aug 27, 2015 4:24 pm

Re: RELEASE: Cobra Mk IX

Post by cbr »

Shipdata.plist

Code: Select all

		materials =
			{
			"Mark_IX_Purg_SKIN.png" = 
				{
				diffuse_map = "Mark_IX_Purg_SKIN.png"; 
				gloss = 0.8;
				normal_map = "Mark_IX_Purg_NORM.png";
				emission_map = "Mark_IX_LITES.png";
				specular_map = "Mark_IX_Purg_SPEC.png";
				};
			};	
But some in some texture png's PURG is used...
User avatar
Nite Owl
---- E L I T E ----
---- E L I T E ----
Posts: 551
Joined: Sat Jan 20, 2018 4:08 pm
Location: In The Dark

Re: RELEASE: Cobra Mk IX

Post by Nite Owl »

Amazing Details !!
Humor is the second most subjective thing on the planet

Brevity is the soul of wit and vulgarity is wit's downfall

Good Night and Good Luck - Read You Soon
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Re: RELEASE: Cobra Mk IX

Post by Killer Wolf »

cbr wrote: Fri Oct 11, 2024 5:33 pm
Shipdata.plist

Code: Select all

		materials =
			{
			"Mark_IX_Purg_SKIN.png" = 
				{
				diffuse_map = "Mark_IX_Purg_SKIN.png"; 
				gloss = 0.8;
				normal_map = "Mark_IX_Purg_NORM.png";
				emission_map = "Mark_IX_LITES.png";
				specular_map = "Mark_IX_Purg_SPEC.png";
				};
			};	
But some in some texture png's PURG is used...
ta, never noticed as i don't have an issue on WIndows. i've uploaded a revised version.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2481
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: RELEASE: Cobra Mk IX

Post by Griff »

That looks stunning KW, amazing work!
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Re: RELEASE: Cobra Mk IX

Post by Killer Wolf »

thank you as always, Griff. Means a lot.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5325
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: RELEASE: Cobra Mk IX

Post by Cholmondely »

Internet problems at the moment.

Hope to update the wiki when I can.


Just to double check - you have now published a Mk IV, a Mk VI and this Mk IX. Just the three, yes?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Re: RELEASE: Cobra Mk IX

Post by Killer Wolf »

yeah. King Cobra was designated the Mark VI but the successor was designated the King Cobra MkII. just to make things confusing :-D
Post Reply