Wishes, pleas, suggestions and demands!
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- DaddyHoggy
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@Griff - you, Doc and anybody and everybody else who wants to write progressively more clever oxps!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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@Snug. Have a look at Charlies's Asteroid Models (Included in Asteroid Storm OXP). They are anything but crude. 13 Different Shapes and Sizes. EG:-
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Re: Wishes, pleas, suggestions and demands!
Wiggy's response to one of Dr Nil's 2006 many suggestions for improvements (most of which we now enjoy).
Lots of interesting stuff in this thread.
But I'm intrigued by the quote I've put in red which I've not seen before but seems to chime with my impressions from playing.
I've not seen much of this in the Lore I've read (but may well have missed it).
Any comments?
Wiggy wrote: ↑Thu Nov 09, 2006 2:55 pmFurther OXP control is a good idea, but you can already create, or rather mod a system to have no cops, and I think addPlanet exists. See the nova mission. But I'm not sure what you'd do out of a system that you could do within one. And everyone knows that the space between world is filled with Thargoids. A station wouldn't last a minute!Dr.-SPACE-Nil wrote:More of the game OXP controlled to let modders make systems without planets or stars or cops or even populating systems with custom plists and e.g. allow for between system trading posts.
Lots of interesting stuff in this thread.
But I'm intrigued by the quote I've put in red which I've not seen before but seems to chime with my impressions from playing.
I've not seen much of this in the Lore I've read (but may well have missed it).
Any comments?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Wishes, pleas, suggestions and demands!
I've never seen this thread before, but I like the way Dr. Nil was thinking.Dr. Nil wrote: ↑Thu Nov 09, 2006 1:38 pmDifferent criminal system. You should not be able to commit outright evil acts of piracy, then make a few skim jumps and have everything forgotten and forgiven.
Auto Trader equipment. You just tell it in which system you plan to dock at a station next time and it loads your cargo up accordingly. Generally I think that there should be a wider array of automation options or equipment to let players automate away the parts of the game that they find less attractive and really get down to do the stuff that they like the most according to taste.
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Re: Wishes, pleas, suggestions and demands!
It's an interesting thread. The one idea I've so far come across which grabs me is this one:Wildeblood wrote: ↑Tue May 28, 2024 9:05 amI've never seen this thread before, but I like the way Dr. Nil was thinking.Dr. Nil wrote: ↑Thu Nov 09, 2006 1:38 pmDifferent criminal system. You should not be able to commit outright evil acts of piracy, then make a few skim jumps and have everything forgotten and forgiven.
Auto Trader equipment. You just tell it in which system you plan to dock at a station next time and it loads your cargo up accordingly. Generally I think that there should be a wider array of automation options or equipment to let players automate away the parts of the game that they find less attractive and really get down to do the stuff that they like the most according to taste.
Auto Pilot Auto Tracker - Combat Software
Captain Hesperus wrote: ↑Thu Nov 09, 2006 4:09 pmWhat about 'rumours', other fighter-trader games like the Tradewinds series had a location where captains could go and get rumours (for a price) about the economies of local ports. It was a matter that the rumours were sometimes false.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Wishes, pleas, suggestions and demands!
A small idea. Without enhanced settings/AI etc, out of the box, at full pelt in a Cobra Mk 3, its reasonably easy to drive off multiple ships behind you with a military laser by sniping them til they retreat (unless they're those bleeping annoying Kraits).
To make this have consequences, if you drive off a fugitive ship (maybe one marked high bounter or leader), and the ship escapes, it is added to a list along with the system. The next time you enter that system, those ships on the list marked as the current system spawn but with a slightly greater spec and makes straight for the player with suitable messages like "Think I had forgotten you? Think again!" and "I'm back, Commander, and this time I've bought a little friend" *spams military laser*. That sort of thing.
Thoughts?
To make this have consequences, if you drive off a fugitive ship (maybe one marked high bounter or leader), and the ship escapes, it is added to a list along with the system. The next time you enter that system, those ships on the list marked as the current system spawn but with a slightly greater spec and makes straight for the player with suitable messages like "Think I had forgotten you? Think again!" and "I'm back, Commander, and this time I've bought a little friend" *spams military laser*. That sort of thing.
Thoughts?
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Re: Wishes, pleas, suggestions and demands!
I really like this one.Typhon wrote: ↑Tue Oct 15, 2024 8:18 pmA small idea. Without enhanced settings/AI etc, out of the box, at full pelt in a Cobra Mk 3, its reasonably easy to drive off multiple ships behind you with a military laser by sniping them til they retreat (unless they're those bleeping annoying Kraits).
To make this have consequences, if you drive off a fugitive ship (maybe one marked high bounter or leader), and the ship escapes, it is added to a list along with the system. The next time you enter that system, those ships on the list marked as the current system spawn but with a slightly greater spec and makes straight for the player with suitable messages like "Think I had forgotten you? Think again!" and "I'm back, Commander, and this time I've bought a little friend" *spams military laser*. That sort of thing.
Thoughts?
I'm not sure how one would get it to work, as I'm unsure that the ships are "rememberable" by Oolite. But others will know more than I.
Have you tried Hotrods.oxp? Not quite the same, but...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Wishes, pleas, suggestions and demands!
I'll check that out, nice one!
A related idea, if the number of kills in a system is tracked, you could spawn a ship next time in the system with messages saying something along the lines of "You killed my brother/sister/cousin/lover etc etc prépare to die!"
If its not tracked per system perhaps do it via the Trophy Log instead?
A related idea, if the number of kills in a system is tracked, you could spawn a ship next time in the system with messages saying something along the lines of "You killed my brother/sister/cousin/lover etc etc prépare to die!"
If its not tracked per system perhaps do it via the Trophy Log instead?