Unresolved Issues with the Mac version of Oolite

Discussion and announcements regarding the Mac port… er, original version of Oolite.

Moderators: winston, another_commander

Bogatyr
---- E L I T E ----
---- E L I T E ----
Posts: 277
Joined: Sun Feb 24, 2013 11:52 am

Re: Unresolved Issues with the Mac version of Oolite

Post by Bogatyr »

Thanks for the pointer. Who / what builds the Mac releases for download on oolite.space? On which Mac OS, with which Xcode version?
User avatar
MrFlibble
---- E L I T E ----
---- E L I T E ----
Posts: 313
Joined: Sun Feb 18, 2024 12:13 pm

Re: Unresolved Issues with the Mac version of Oolite

Post by MrFlibble »

Bogatyr wrote: Fri Sep 13, 2024 9:04 am
Thanks for the pointer. Who / what builds the Mac releases for download on oolite.space? On which Mac OS, with which Xcode version?
The Mac builds haven't happened for quite a while. Not properly since 1.90. You may be able to glean some clues from the github build scripts.

phkb was trying to get a 1.91 built on Mac, but IIRC that stalled due to issues with OpenGL.

If the mood takes you, install xcode, grab the source, and have at it. Please post your versions and results hereabouts so we can all learn from your efforts. 1.90 should build reasonably easily, but newer versions will have pain points.
Bogatyr
---- E L I T E ----
---- E L I T E ----
Posts: 277
Joined: Sun Feb 24, 2013 11:52 am

Re: Unresolved Issues with the Mac version of Oolite

Post by Bogatyr »

Thanks. At this point I'm just trying to orient myself. What changes from 1.90 to 1.91 are the most problematic?
User avatar
hiran
Theorethicist
Posts: 2352
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Unresolved Issues with the Mac version of Oolite

Post by hiran »

MrFlibble wrote: Fri Sep 13, 2024 12:43 pm
Bogatyr wrote: Fri Sep 13, 2024 9:04 am
Thanks for the pointer. Who / what builds the Mac releases for download on oolite.space? On which Mac OS, with which Xcode version?
The Mac builds haven't happened for quite a while. Not properly since 1.90. You may be able to glean some clues from the github build scripts.

phkb was trying to get a 1.91 built on Mac, but IIRC that stalled due to issues with OpenGL.

If the mood takes you, install xcode, grab the source, and have at it. Please post your versions and results hereabouts so we can all learn from your efforts. 1.90 should build reasonably easily, but newer versions will have pain points.
The github build scripts do not contain MacOS. I know I had some experiments but now cannot find them - not even in the history. Must have been some experimental branch that got deleted without merge.
Sunshine - Moonlight - Good Times - Oolite
User avatar
Cholmondely
Archivist
Archivist
Posts: 5280
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Unresolved Issues with the Mac version of Oolite

Post by Cholmondely »

The only nightly to be ported by Getafix was that of the 8th of Feb 2022 - and it crashed much more frequently than v.1.90 does (but, thinking about it, I never tried upping the "allocated RAM" for playing it).

Getafix had his own method for producing AppleMac Oolite - probably involving lobsters or something. I understand that more recent efforts have involved other means (presumably lobster-free, but what would I know?).
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6646
Joined: Wed Feb 28, 2007 7:54 am

Re: Unresolved Issues with the Mac version of Oolite

Post by another_commander »

Bogatyr wrote: Fri Sep 13, 2024 1:31 pm
Thanks. At this point I'm just trying to orient myself. What changes from 1.90 to 1.91 are the most problematic?
The main issue is the renderer upgrade. Oolite now requires OpenGL 3.3 and Apple's support of OpenGL versions beyond 2.1 is kind of problematic, to put it gently... The thread with phkb's build attempt has some more details on this.
Post Reply