Unresolved Issues with the Mac version of Oolite
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Re: Unresolved Issues with the Mac version of Oolite
Thanks for the pointer. Who / what builds the Mac releases for download on oolite.space? On which Mac OS, with which Xcode version?
Re: Unresolved Issues with the Mac version of Oolite
The Mac builds haven't happened for quite a while. Not properly since 1.90. You may be able to glean some clues from the github build scripts.
phkb was trying to get a 1.91 built on Mac, but IIRC that stalled due to issues with OpenGL.
If the mood takes you, install xcode, grab the source, and have at it. Please post your versions and results hereabouts so we can all learn from your efforts. 1.90 should build reasonably easily, but newer versions will have pain points.
Re: Unresolved Issues with the Mac version of Oolite
Thanks. At this point I'm just trying to orient myself. What changes from 1.90 to 1.91 are the most problematic?
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Re: Unresolved Issues with the Mac version of Oolite
The github build scripts do not contain MacOS. I know I had some experiments but now cannot find them - not even in the history. Must have been some experimental branch that got deleted without merge.MrFlibble wrote: ↑Fri Sep 13, 2024 12:43 pmThe Mac builds haven't happened for quite a while. Not properly since 1.90. You may be able to glean some clues from the github build scripts.
phkb was trying to get a 1.91 built on Mac, but IIRC that stalled due to issues with OpenGL.
If the mood takes you, install xcode, grab the source, and have at it. Please post your versions and results hereabouts so we can all learn from your efforts. 1.90 should build reasonably easily, but newer versions will have pain points.
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Re: Unresolved Issues with the Mac version of Oolite
The only nightly to be ported by Getafix was that of the 8th of Feb 2022 - and it crashed much more frequently than v.1.90 does (but, thinking about it, I never tried upping the "allocated RAM" for playing it).
Getafix had his own method for producing AppleMac Oolite - probably involving lobsters or something. I understand that more recent efforts have involved other means (presumably lobster-free, but what would I know?).
Getafix had his own method for producing AppleMac Oolite - probably involving lobsters or something. I understand that more recent efforts have involved other means (presumably lobster-free, but what would I know?).
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•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Unresolved Issues with the Mac version of Oolite
The main issue is the renderer upgrade. Oolite now requires OpenGL 3.3 and Apple's support of OpenGL versions beyond 2.1 is kind of problematic, to put it gently... The thread with phkb's build attempt has some more details on this.