Hull damage
Moderators: winston, another_commander
Re: Hull damage
I found the problem.
Jane's Galactic Shipset caused the last bug.
removing the oxp did repair the game.
Jane's Galactic Shipset caused the last bug.
removing the oxp did repair the game.
- hiran
- Theorethicist
- Posts: 2403
- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Hull damage
Well done! How did you actually test and finally pinpoint that OXP?
Sunshine - Moonlight - Good Times - Oolite
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Hull damage
I have to say, I'm surprised. Jane's Galactic Shipset doesn't do anything with equipment except for the following:
1. On startup, if you have the cargo bay expansion installed, it reduces your ship's max speed.
2. If you install the cargo bay, it reduces your ship's max speed.
3. If you remove the cargo bay, it returns your ship's max speed to the original value.
And that's it.
I'm not saying the issue wasn't resolved by uninstalling this OXP, but that I think the issue is a little deeper that *just* this mod. If I get some time (Ha! Those words are so funny!) I'll try to recreate your setup and see what happens. But any other player is quite welcome to load up the mod mix and try for themselves first. I won't be offended!
- Redspear
- ---- E L I T E ----
- Posts: 2687
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: Hull damage
Me too!phkb wrote: ↑Sun May 19, 2024 4:18 amI have to say, I'm surprised. Jane's Galactic Shipset doesn't do anything with equipment except for the following:
1. On startup, if you have the cargo bay expansion installed, it reduces your ship's max speed.
2. If you install the cargo bay, it reduces your ship's max speed.
3. If you remove the cargo bay, it returns your ship's max speed to the original value.
And that's it.
I'm not saying the issue wasn't resolved by uninstalling this OXP, but that I think the issue is a little deeper that *just* this mod. If I
Sorry I'm late here but phkb"s summary is accurate according to my understanding (as author of JGS).
However...
...That really does sound like a relevant bug.Lathanda wrote: ↑Fri May 17, 2024 3:32 pmAfter buying large cargo bay, i started loose 70 max speed everytime i leave a station.
So max spped first did reduce to 280. NOw i thought ok makes sense, more cargo less speed. But when i dropped to 210 I thought, ok, no more fun.
Especially as you cannot remove the "large cargo bay" after installing it.
Removing all oxp doesn't change the problem.
I really want to play it, but atm its to buggy.
I tried to identify all broken oxp's, but I assume broken oxp's damage save files permanently.
I've never quite worked out how to distinguish between making a change persistent (i.e. maintained across saves) or otherwise and so I normally remove them before the player saves their game.
The above sounds like I've added a check for the large cargo bay prior to launching as well as at start. That would be unnecessary when I could just check if it had been added or not.
I'll have a look later and report back.
- Redspear
- ---- E L I T E ----
- Posts: 2687
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: Hull damage
OK, I've had a quick look and although there was no check upon launching (nor should there be I think) there is a potential for error.
What I can do is have it reset the relevant speed adjustment just prior to saving.
That should prevent the speed penalty being applied more than once.
Thanks for the report.
What I can do is have it reset the relevant speed adjustment just prior to saving.
That should prevent the speed penalty being applied more than once.
Thanks for the report.
- hiran
- Theorethicist
- Posts: 2403
- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Hull damage
Hello everyone.MrFlibble wrote: ↑Thu May 09, 2024 2:50 pmWhen docked, check the F3 screen and page down to near the end of the list. You should have the option to buy a Maintenance overhaul.
I've seen that maintenance overhaul numerous times and clicked it without thinking much.
This time I travelled in G1from Ceesixe to Lave, almost without docking. After all I only needed some fuel and made good use of the fuel generator.
Eventually my Vimana HUD was flashing 14. According to the documentation the ship needs maintenance when 14 is visible. I take it that flashing means 'visible'.
So now in Lave station I go trough the F3 screen but there is no such option 'Maintenance Overhaul'. I launch from the station and the flashing is still there. Back in the station neither F3 nor F4 screens allow me to do some maintenance. Then I remember this thread and am wondering whether I ran into the same pit?
Well, that OXP is not installed at all...
Sunshine - Moonlight - Good Times - Oolite
- Cholmondely
- Archivist
- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Hull damage
?
I'm not sure that I've ever seen any of my Vimana's flashing "14".
What did you actually see?
NB: I know about Maintenance needs from the Useful MFDs... (top left - see "Service Level")
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- hiran
- Theorethicist
- Posts: 2403
- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Hull damage
Sunshine - Moonlight - Good Times - Oolite
- Cholmondely
- Archivist
- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Hull damage
That's definitely a problem.
Personally, I rely on Useful MFDs and add in Phkb's Maintenance Tune Up so that I can service my ship whenever I feel like it (Useful MFDs lets me know the situation before I take a long journey so that I can judge whether to pay for a service first). I've never had any problems.
The only question is... what was the TL of the station where you were looking for a tune-up? It needs to be at least 7.
Which raises another question. We find shipyards in lower TL environments (most famously, TL5 Lave where Cowell & MgRath have been making the Cobra Mk.3 for yonks). How can it need a higher TL for servicing? After all, equipment can be fixed at a slightly lower TL...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- hiran
- Theorethicist
- Posts: 2403
- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Hull damage
Remember I followed your advice to switch to Vimana Hud?Cholmondely wrote: ↑Fri Jun 14, 2024 12:25 amPersonally, I rely on Useful MFDs and add in Phkb's Maintenance Tune Up so that I can service my ship whenever I feel like it (Useful MFDs lets me know the situation before I take a long journey so that I can judge whether to pay for a service first). I've never had any problems.
So how come you use something else now, and how come you never had problems?
Indeed I was docked at Lave when I tried to do the maintenance overhaul. Now that you mention I need TL7+ I decided to move to Leesti and was able to maintain the ship.Cholmondely wrote: ↑Fri Jun 14, 2024 12:25 amThe only question is... what was the TL of the station where you were looking for a tune-up? It needs to be at least 7.
ter all, equipment can be fixed at a slightly lower TL...
Sunshine - Moonlight - Good Times - Oolite
- Cholmondely
- Archivist
- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Hull damage
It's interesting to retrace how it happened....
Playing with Stranger's World, and wanting a readout of the Solar Flux I started using the Useful MFDs which give an updated reading of it. (Using the Advanced System Data MFD is a bit of a pain since one has to target the sun with the ASC in order to get a readout on it - so one can't target anything else. Using Useful MFDs is much better - especially once Dybal fixed it).
The Useful MFDs also give the Service Level. Since one gets a longer-lasting service at a higher TL station, I was able to time my Maintenance Overhauls to take advantage of visiting eg. Ceesxe or Xexedi. So I stopped seeing light #14, and forgot it existed!
I always have the two Useful MFDs showing. I find them vital for almost all the information (apart from the Resale Price!). When I start playing I use the "Vimana-X 6 MFD" and then upgrade to the "12 MFD" when I'm adding the ASC and the various Target System Plugins.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?