Lave Academy OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Reval
---- E L I T E ----
---- E L I T E ----
Posts: 402
Joined: Thu Oct 29, 2020 3:14 am
Location: At home in the Xexedi Cluster, driving an FE Asp II, Laenina's Flux.

Re: Lave Academy OXP

Post by Reval »

... in the sense that we are not all-seeing, I suppose. I now bow out of this subject, except to add that I was probably under the illusion that this sub-forum is about scriptng questions and OXZ release/update announcements...
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
User avatar
Cmdr James
Commodore
Commodore
Posts: 1357
Joined: Tue Jun 05, 2007 10:43 pm
Location: Berlin

Re: Lave Academy OXP

Post by Cmdr James »

Reval wrote: Sun Dec 20, 2020 8:21 pm
... in the sense that we are not all-seeing, I suppose. I now bow out of this subject, except to add that I was probably under the illusion that this sub-forum is about scriptng questions and OXZ release/update announcements...
Quitd so, this discussion of this oxp seems exactly the place to raise deprecation warnings to the author. Far from irrelevant, the whole reason we have deprecation is to allow things to be fixed before they break and letting people know is an important first step.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Lave Academy OXP

Post by phkb »

Download LaveAcademy_2.1.oxz

Image

What's in the box:
Version 2.0, Updated Academy textures, added normal map and specular map, switched to using default Oolite shaders.
Turned off "smooth" on the Academy definition.
Made it possible to save your game at the Academy.
Switched Academy Waymarker Buoy to use default Oolite buoy.
Tweaked text of F4 interface entry.
Added interface to Library Config for controlling when to spawn Academies.
Spawning settings now saved with the save game.
Changed course progression messages to always come from the associated marker buoy.
Added a docking texture for BGS.
Code refactoring.

I’ll update the manager next week, assuming there are no issues found in the meantime.
Last edited by phkb on Fri Feb 23, 2024 10:54 am, edited 1 time in total.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Lave Academy OXP

Post by Cholmondely »

phkb wrote: Fri Feb 23, 2024 6:18 am
I’ll update the manager next week, assuming there are no issues found in the meantime.

Code: Select all

08:13:29.405 [plist.parse.failed] OOPropertyListFromData (OOPListParsing.m:72): Failed to parse /Users/accountname/Library/Application Support/Oolite/Managed AddOns/LaveAcademy_2.0.oxz/Config/shipdata.plist as a property list.
Unexpected character { at line 1
Do you have nightmares about AppleMacs? And if not, why not?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Lave Academy OXP

Post by Cholmondely »

Just to add this (from the AppleMac's Terminal "plutil" faultfinder)

Code: Select all

2024-02-23 09:20:06.794 plutil[20799:1036895] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 166. Parsing will be abandoned. Break on _CFPropertyListMissingSemicolon to debug.
But according to ATOM there seemed nothing wrong there - and adding a semicolon at the beginning or at the end of the line wrecked the syntax according to it.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Lave Academy OXP

Post by phkb »

OK, try this version: LaveAcademy_2.1.oxz
Based on what I fixed, has Lave Academy *ever* worked on a Mac?
User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Lave Academy OXP

Post by Cholmondely »

phkb wrote: Fri Feb 23, 2024 10:54 am
OK, try this version: LaveAcademy_2.1.oxz
Based on what I fixed, has Lave Academy *ever* worked on a Mac?
The old version worked just fine. I even managed one or two of the training packages!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Lave Academy OXP

Post by Cholmondely »

phkb wrote: Fri Feb 23, 2024 10:54 am
OK, try this version: LaveAcademy_2.1.oxz
Based on what I fixed, has Lave Academy *ever* worked on a Mac?
This now appears. Docked. Thank you!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Lave Academy OXP

Post by phkb »

2.1 Update is on the manager now.
Post Reply