Lave Academy OXP
Moderators: winston, another_commander
- Reval
- ---- E L I T E ----
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Re: Lave Academy OXP
... in the sense that we are not all-seeing, I suppose. I now bow out of this subject, except to add that I was probably under the illusion that this sub-forum is about scriptng questions and OXZ release/update announcements...
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
- Cmdr James
- Commodore
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Re: Lave Academy OXP
Quitd so, this discussion of this oxp seems exactly the place to raise deprecation warnings to the author. Far from irrelevant, the whole reason we have deprecation is to allow things to be fixed before they break and letting people know is an important first step.
- phkb
- Impressively Grand Sub-Admiral
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- Location: Writing more OXPs, because the world needs more OXPs.
Re: Lave Academy OXP
Download LaveAcademy_2.1.oxz
![Image](https://i.postimg.cc/W1h7q2Qk/oolite-136.png)
What's in the box:
Version 2.0, Updated Academy textures, added normal map and specular map, switched to using default Oolite shaders.
Turned off "smooth" on the Academy definition.
Made it possible to save your game at the Academy.
Switched Academy Waymarker Buoy to use default Oolite buoy.
Tweaked text of F4 interface entry.
Added interface to Library Config for controlling when to spawn Academies.
Spawning settings now saved with the save game.
Changed course progression messages to always come from the associated marker buoy.
Added a docking texture for BGS.
Code refactoring.
I’ll update the manager next week, assuming there are no issues found in the meantime.
![Image](https://i.postimg.cc/W1h7q2Qk/oolite-136.png)
What's in the box:
Version 2.0, Updated Academy textures, added normal map and specular map, switched to using default Oolite shaders.
Turned off "smooth" on the Academy definition.
Made it possible to save your game at the Academy.
Switched Academy Waymarker Buoy to use default Oolite buoy.
Tweaked text of F4 interface entry.
Added interface to Library Config for controlling when to spawn Academies.
Spawning settings now saved with the save game.
Changed course progression messages to always come from the associated marker buoy.
Added a docking texture for BGS.
Code refactoring.
I’ll update the manager next week, assuming there are no issues found in the meantime.
Last edited by phkb on Fri Feb 23, 2024 10:54 am, edited 1 time in total.
- Cholmondely
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Re: Lave Academy OXP
Code: Select all
08:13:29.405 [plist.parse.failed] OOPropertyListFromData (OOPListParsing.m:72): Failed to parse /Users/accountname/Library/Application Support/Oolite/Managed AddOns/LaveAcademy_2.0.oxz/Config/shipdata.plist as a property list.
Unexpected character { at line 1
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: Lave Academy OXP
Just to add this (from the AppleMac's Terminal "plutil" faultfinder)
But according to ATOM there seemed nothing wrong there - and adding a semicolon at the beginning or at the end of the line wrecked the syntax according to it.
Code: Select all
2024-02-23 09:20:06.794 plutil[20799:1036895] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 166. Parsing will be abandoned. Break on _CFPropertyListMissingSemicolon to debug.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
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- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Lave Academy OXP
OK, try this version: LaveAcademy_2.1.oxz
Based on what I fixed, has Lave Academy *ever* worked on a Mac?
Based on what I fixed, has Lave Academy *ever* worked on a Mac?
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
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Re: Lave Academy OXP
The old version worked just fine. I even managed one or two of the training packages!phkb wrote: ↑Fri Feb 23, 2024 10:54 amOK, try this version: LaveAcademy_2.1.oxz
Based on what I fixed, has Lave Academy *ever* worked on a Mac?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5251
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Lave Academy OXP
This now appears. Docked. Thank you!phkb wrote: ↑Fri Feb 23, 2024 10:54 amOK, try this version: LaveAcademy_2.1.oxz
Based on what I fixed, has Lave Academy *ever* worked on a Mac?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?