Cholmondely wrote: ↑Wed Feb 07, 2024 8:31 pm
Arquebus - you might well have a broader knowledge of the space-game genre than any of the rest of us.
1) Can you point us to any other example of download managers which you think either do it better or have a better GUI?
2) (
more of a red herring in this thread - perhaps reply here) Are there any facets of gameplay which you feel that Oolite is crying out for?
Pretty much every mod manager I've seen is bare-bones functional in terms of UI. Every possible option is present on the main screen and for new users it's a bewildering amount of information that most of them will never need.
For example, The Mod Organizer for Starfield (and Skyrim) looks like this:
https://staticdelivery.nexusmods.com/mo ... 399789.png
The mod manager that most people will be familiar with (Vortex, from Nexus) looks like this:
https://i.gyazo.com/4e2e4f3c32d7f101f67 ... 984f8c.png
That's better? But it's designed to work with multiple games so it can't really have a startup workflow the way Oolite Starter could.
Notice in the Vortex image, the green dropdown menus that have "Enabled" on them. The options available in that menu include Enabled, Never Installed, Disabled. ("Never Installed" is basically "Downloaded".) It's a very straightforward and visually distinctive way to identify the status of an installed mod. The menu color changes based on its status.
The "granddaddy" of mod managers is the one for Morrowind. Most modern managers basically follow its original design concept, which was constrained by the fact that Morrowind was obnoxious to add mods to. Oolite doesn't have that limitation, so it doesn't need to have that limitation in the interface. Here's the Morrowind manager:
https://staticdelivery.nexusmods.com/mo ... 354052.JPG