Cholmondely wrote: ↑Fri Jan 26, 2024 4:13 pm
Personally speaking, I find much of the equipment fascinating, fun and immersive. Equipment and Stations were my first OXP "loves" in Oolite.
I do choose to avoid those pieces which strike me as cheating (I only use Long Range Scanner for testing). But much of it I find is what I would expect in another thousand years time (Telescope, Fuel Tanks, Useful MFDs, Broadcast Comms, Repair Bots etc.).
The core game equipment is mostly acceptable. Fuel injectors I never understood. But the OXP stuff is nearly all based on Timelord technology: none of it takes up any space. It's often indestructible. It rarely uses energy or fuel, and when it does there's usually a loophole to return more than it used, if the player just does some simple 30 second task.
Anything that adds fuel is a cheat. Simple as that. We already have the contradiction that the witchdrive is powered by "quirium", a super exotic element that apparently exists somewhere on the periodic table between unattainium and handwavium,
but every star is spewing out the stuff in such quantity that one can refuel by star-skimming in a few seconds. Bah!
The F3 screen is a disgusting mess. It's ugly even with just the core game entries. By the time it's bloated to 3 or 4 pages, it's unusable. Most equipment OXPs are what one would politely call "unfinished". Descriptions of their snazzy equipment on the F3 screen are usually terse, often cryptic; nearly always over- or under-priced. People create three variations of their new mega-weapon, intending to test them to decide which has the best game-play, then they get bored with testing and just throw all three in.
The ooniverse doesn't need
yet another three missile variations. It should have a hard limit of three missile types: the two in the core game, plus one OXP missile. In other words, a missile OXP should only be allowed
one missile, and all missile OXPs should be marked incompatible with each other. Similar rules should apply to mines and lasers: core game equipment plus one new variety only. Even with that the F3 screen would still be a mess. Okay, really, there should be a separate weapons broker screen, right away from the usual F3 screens.
Don't get me started, Mr Cholmondely, I could go on like this all night.
In your heart, you know it's flat.